Ashmouth Werewolf Tribal SOI

Standard* Axinoim

SCORE: 7 | 17 COMMENTS | 4794 VIEWS | IN 9 FOLDERS


Ryjo says... #1

I am not entirely sold on Scourge Wolf. That seems like it could hinder the card, making it a turn 3 drop instead of a turn 2 drop if your unlucky. I would consider going with Quilled Wolf or Ember-Eye Wolf. Quilled Wolf has the same P/T and is easier to cast, and has an ability that can make it relevant in the late game as well. Ember-Eye Wolf also can boost itself, which can help it trade up with opposing creatures.

You have enough Wolves/Werewolves to make good use of Moonlight Hunt.

Overall, a very good deck. +1 from me.

March 28, 2016 12:39 p.m.

Axinoim says... #2

Ryjo

You're right about Moonlight Hunt I need to check it out, thank you!

Quilled Wolf does look good, turn 6 with a 6/6, sounds nice. I'll need to run a few playtest with it for sure. My thinking behind Scourge Wolf is that I have a 74% of drawing a Mountain on my open hand and 79% on my first draw. So I have at least a 79% chance playing it on turn 2. Nothing is a 100% in MTG :)

I might move Silverfur Partisan over to my sideboard along with Hermit of the Natterknolls for more control when I need it and throw in 2x Quilled Wolf. Maybe take out a Fiery Temper and one Geier Reach Bandit for 2x Ember-Eye Wolf?

Thanks for feedback Ryjo! :D

March 28, 2016 12:57 p.m.

Ryjo says... #3

You have enough sources to stand a good chance to have on turn 2, but having to wait until turn 3 to play the card means making the choice between it, Exquisite Firecraft, Fiery Temper (still not 100% on how Madness works), and Geier Reach Bandit. So that could make it a turn 4 play, which isn't that great.

I like those changes. And I like the whole Silverfur Partisan + Hermit of the Natterknolls package for use against control.

March 28, 2016 1:08 p.m.

Axinoim says... #4

Ryjo

I posted on your deck page, nWo Wolfpack, about Madness. Needs an effect to make you discard before you can cast for Madness cost. Fiery Temper + Lightning Axe combo; the chance of 8 damage by turn 2!? Yes, please!

So I should be able to keep Geier Reach Bandit in my deck with those changes.

March 28, 2016 1:27 p.m.

Axinoim says... #5

March 28, 2016 1:43 p.m.

Axinoim says... #6

  • Added 1x Mountain for 82% draw on T2; from a 79% on T2.
March 28, 2016 1:46 p.m.

clayperce says... #7

Axinoim,
I playtested a few games against Gruul Wolves (SOI Full Aggro) and it was great. Some thoughts:

  • Your deck runs very smooth. It's also a little faster than mine, which I thought was interesting. Because your creatures are a bigger, you actually got to 20 before me in a straight race.
  • If the board stalls though, I will eventually hit Zada or Silverfur Partisan and then I can rapidly go wider or trample through.
  • In a stall, Cryptolith Rite wasn't particularly useful ... your deck had enough Land to cover your top-decks, plus the makeshift dorks were better untapped, as blockers.
  • I've no idea how often you're going to get stalled, but if it's even semi-often, you might want to look at moving Cryptolith Rite to the sideboard and pulling some removal into the mainboard.

By the way, Display of Dominance is my new favorite sideboard tech for Control.

Good luck (and good skill) on the build!

April 1, 2016 7:22 a.m. Edited.

clayperce says... #8

Oops, forgot to mention ...

  • Geier Reach Bandit  Flip did good work. Ouch.
  • Cinder Glade entered tapped twice and I didn't need the fixing either time. Very frustrating. I know that's a small sample, but you might be able to swap one or two for a basic.
April 1, 2016 7:26 a.m.

clayperce says... #9

PrestigeScorpio,
You ought to check this out, if you haven't already. It's really good.

April 1, 2016 7:45 a.m.

Axinoim says... #10

clayperce,

Thank you for playtesting against my deck! I've been wanting to change some things around but haven't had the time yet.

Again, thank you for looking checking out my deck again. I'll need to change somethings around tonight after work.

April 1, 2016 8:53 a.m.

baddabiiing says... #11

Howlpack Resurgence seems like a no brainer.

April 3, 2016 5:37 p.m.

Axinoim says... #12

baddabiiing,

I thought about Howlpack Resurgence, I think my deck may do better as Midrange. Howlpack Resurgence works better in Mid. But, Neck Breaker  Flip already gives trample with +1/+0. I'll do some more playtest with it in for sure.

April 3, 2016 8:02 p.m.

baddabiiing says... #13

it is great though because you can pass the turn and flip your werewolves, than play it in with flash.

April 4, 2016 1:46 p.m.

Axinoim says... #14

baddabiiing,

Just added it in, going to give a playtest in a little while. I like that idea, thank you. Making my deck more midrange.

April 4, 2016 2:04 p.m.

Ryjo says... #15

I feel like this deck wants to be a midrange deck. Howlpack Resurgence and Pack Guardian both have flash, so they can be powerful plays in midrange werewolf decks that allow you the opportunity flip your wolves while still keeping tempo. Pack Guardian also has the ability to spawn a little buddy, which can help go wide and sneak damage in.

April 4, 2016 2:09 p.m.

Axinoim says... #16

Updates to come soon. Going to aim for aggro midrange. Should I drop Village Messenger  Flip?

April 7, 2016 10:10 a.m.

TheDango says... #17

arlinn kord, rabid bite, explosive apparatus, Silverfur Partisan, cult of the waxing moon i would throw out the pack gaurdian and add the cult of the waxing moon maybe, uncaged fury and definitely put in at least two of ulrichs kindred remember with that duskwatch recruiter you can search and get mana reduction

May 3, 2016 1:26 a.m.

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