I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to death
Nor known to life
Have withstood pain to create many weapons
Yet those hands shall never hold anything
So, as I pray, Unlimited Blade Works
Prepare to Enter the Holy Grail War
Overview
Reading This Decklist
Reading This Decklist
Reading this deck list is fairly simple and straight forward, especially with the categories I have set up.
- Mana: The Mana are the cards needed to cast your Spells, call upon your Heroic Spirits, and employ your Noble Phantasms.
- Heroic Spirits:The Heroic Spirits are your warriors, those whom shall go forth to claim for you the Holy Grail, in my case the Grad Prix Championship trophy.
- Spells: Spells are your means of strengthening and assisting your Heroic Spirits on their quest, whether it be in the form of dealing damage to your opponent, or increasing your Heroic Spirits' attack power.
- Noble Phantasms: The Noble Phantasms, also known as the side board, are your secret weapons, only to be employed when you need an extra edge against your opponent.
For the Win?
For the Win?
Main Colors-
- - The red is for several reasons, the burn spells, the prowess creatures, and pump up spells. The Prowess creatures form the foundation of the deck. The burn spells can be used twofold, both for killing enemy creatures/dealing direct damage as well as triggering the Prowess of your creatures. The pump up spells are here for obvious reasons, to make the creatures massive.
- - The green is only for Titanic Growth and Atarka's Command. Hopefully the benefits of these cards are obvious, but just in case their not. The Atarka's Command is for not only pumping up my creatures, but also giving them reach and dealing some damage right at my opponents face. The Titanic Growth is obviously for some major muscle in my creatures.
Colors I've Decided to Splash For-
- - The blue is for Stormchaser Mage. His flying and haste, coupled with his Prowess, makes him a force to be reckoned with. The only other purpose for adding blue into this deck is for the ability to use counter spells in the sideboard.
Strengths
Strengths
One of the major strengths of this deck are it's speed and versatility. With the access to three of the five kinds of mana(or four of six if you include the new colorless mana).
Weaknesses
Weaknesses
The main weakness of this deck is it doesn't fair well if your opponent has a lot of big creatures.
The Strategy
General Strategy
General Strategy
The basic strategy of this deck is to get a creature out quickly, pump it up, and swing as quickly and often as possible.
Early Game
Early Game
The first four turns should be spent building up a good mana base as well as getting a creature or two out. After getting the creatures out turn 1 and 2, you can then spend turns 3 and 4 doing nothing but attacking and pumping up your creatures.
Mid Game
Mid Game
The mid game, which I would consider to be turns 5 , 6 and 7 for this deck I would say consists of attacking if you haven't finished your opponent off yet, pumping up your creatures as much as possible.
Late Game
Late Game
This deck is meant to work quickly and get you the win by turn 3, 4 or 5. Hopefully the game won't enter the late game, which I would consider to be turns 7 and later.
Contingency Plan
Contingency Plan
"CONTINGENCY PLAN" TEXT GOES HERE.
Mulligans
Mulligans
Some optimal hands for this deck would consist of the following, but that doesn't mean there aren't dozens of hands that could be considered good:
- Stormchaser Mage, Village Messenger
, Mountain, Uncaged Fury, Shivan Reef, Island, Titanic Growth
- Abbot of Keral Keep,Lightning Beserker, Mountain, Game Trail, Mountain, Sure Strike, Titan's Strength
- Mountain, Mountain, Titan's Strength, Titan's Strength, Yavimaya Coast, Stormchaser Mage, Sure Strike
Matchups and Sideboarding
Matchups and Sideboarding
I will add information about matchups as soon as Shadows Over Innistrad comes out.
Combos and Synergies
Combos and Synergies
To be added
Card Choices Explained
Lands
Lands
"LANDS" TEXT GOES HERE.
Creatures
Creatures
There are some very good reasons that I chose each of the creature I chose.
Spells and the Noble Phantasms
Spells and the Noble Phantasms
"OTHER CARDS" TEXT GOES HERE.
Other Information
Building this deck
Building this deck
"BUILDING THIS DECK" TEXT GOES HERE.
Event record
Event record
"EVENT RECORD" TEXT GOES HERE.
Change log
Change log
"CHANGE LOG" TEXT GOES HERE.
Feedback
Comments, suggestions, criticisms, and ratings are all welcome!
When recommending cards, please remember that this deck is tournament-oriented, in this case, I intend to enter it in the Grand Prix, and must only contain the most efficient and powerful cards available. Please do not suggest casual or otherwise nonviable cards for inclusion. Also, please keep in mind that the deck is based around the use of spells in several ways, from countering enemy moves, to pumping up my creatures. With this in mind please make sure the cards you suggest are useful outside of their combos or have more than one use.
The coding for this primer was developed by
Epochalyptik here.