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Athreos, God of Passage (mini-range)

Tiny Leaders*

patriotfan09


Sideboard


Maybeboard


My first draft of a deck for Tiny Leaders. The Leader is Athreos, God of Passage, so I decided to build it with a nod to The Aristocrats of INN-RTR standard, with a hint of mono-Black devotion decks from last standard.

Here's some reasons why I included the cards I chose:

Creature: 15

Blood Artist- essential to the aristocrat sub-theme, helping regain life by draining the opponent.

Brimaz, King of Oreskos- great threat while producing things to sac for blood artist/morbid triggers.

Cartel Aristocrat- sac outlet

Champion of the Parish- part of the human sub-theme, but I'm not sure how it'll fare in a format that lacks consistency due to being a singleton format.

Dark Confidant- just good old fashion value/card advantage, that can also swing/be sacrificed.

Doomed Traveler- good blocker/aristocrat value.

Fiend Hunter- removal on a stick

Mentor of the Meek- card draw

Pack Rat- one of the main plans of the deck

Silverblade Paladin- double strike seems decent enough, but I'm not sure.

Sin Collector- information is always good, and I can snag a kill spell possibly.

Skirsdag High Priest- morbid triggers makes a 5/5 flier, what's not to like?

Suture Priest- some life gain from the influx of token creatures

Tidehollow Sculler- see Sin Collector

Viscera Seer- similar to Cartel Aristocrat, but helps fixing draws

Instant: 5

Altar's Reap

Path to Exile

Smother

Swords to Plowshares

Tragic Slip

Just solid, unconditional spot removal for the most part, with a dash of card draw.

Sorcery: 4

Lingering Souls

Raven's Crime

Read the Bones

Toxic Deluge

Lingering Souls for value. Raven's Crime as a repeatable discard spell + another way to dump excess lands (in addition to Pack Rat). Read the Bones is solid card advantage, and Toxic Deluge as unconditional mass removal. Not one sided exactly, but my creatures will probably end up coming back.

Artifacts: 2

Sword of Feast and Famine/Sword of Fire and Ice

Protection from most colors, as well as decent effects.

Enchantments: 5

Bitterblossom

Blind Obedience

Land Tax

Oblivion Ring

Underworld Connections

Bitterblossom, like Lingering Souls, is mainly for value while letting me apply pressure. Blind Obedience helps regain some life, while giving me an edge versus haste creatures/artifact strategies. Land Tax helps accelerate, and got the idea from another deck. Oblivion Ring works as my non-creature removal. Underworld Connections helps me grind out card advantage for the slower match ups.

Land: 18

I think the land base is solid, since the format forces a curve being capped out at 3CMC. If I flood, I can pitch lands to Pack Rat/Raven's Crime, and the lands I chose seem straight-forward. I like the Lighthouse to turn on spot removal against Hexproof creatures, and the Vault to gain back some life I'd be losing from various cards. Mutavault for the synergy with Pack Rat.

The sideboard/maybeboard is a work in progress since I haven't had a chance to play the deck yet and see what I want.

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Date added 10 years
Last updated 9 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

7 - 0 Mythic Rares

15 - 5 Rares

13 - 4 Uncommons

7 - 1 Commons

Cards 50
Avg. CMC 2.16
Tokens Cat Soldier 1/1 W, Copy Clone, Demon 5/5 B, Faerie Rogue 1/1 B, Spirit 1/1 W
Folders EDH/Commander decks, stuff i want to try, Idea decks
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