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Atraxa's Frat House

Commander / EDH

SageOfHours


Maybeboard

Enchantment (2)

Artifact (1)


My take on Atraxa's ability to proliferate loyalty counters on Planeswalkers! With control elements mixed in to protect the sacred 'Walkers. From the very moment this card was spoiled, my mind jumped to one thing. Planeswalkers and their 'loyalty counters'. I have built this deck using different control variants like mana ramp, card draw, and a lot of removal. This is a very fun deck to play and has made Commander a very enjoyable format for me. Feel free to leave feedback or any cards you would include or exclude! Also, I have not play-tested this deck very much so if you see any combos please feel free to tell me below!

Notable Combos:
Atraxa, Praetors' Voice + Contagion Engine + Magistrate's Scepter - Infinite Turn Loop. As long as Magistrate's Scepter has 2 or more charge counters on it, then you activate Contagion Engine, tap the Scepter and remove three charge counters then at the end of the turn you can proliferate it back up to 2.

Suggestions

Updates Add

New shipment of cards just came in and I will be removing the following:
x1 Managorger Hydra
x1 Master Biomancer
x1 Kalonian Hydra
x1 Ghave, Guru of Spores
x1 Undergrowth Champion
x1 Crawlspace
x1 Forgotten Ancient
x1 Mycoloth
x1 Altered Ego
x1 Commander's Sphere
x1 Hangarback Walker
x1 Tezzeret's Gambit
x1 Declaration in Stone
x1 Forest
x1 Odric, Lunarch Marshal
x1 Rings of Brighthearth
x1 Clearwater Goblet
x1 Sporogenesis

Will be adding the following:
x1 Mirari's Wake - For mana ramp purposes.
x1 Sphere of Safety - Because y'know, who doesn't love pillow forts?
x1 Authority of the Consuls - Great control card that can quickly get out of hand in a multiplayer game.
x1 Humility - Nothing screams "I don't want any friends" like making your opponents' threats become harmless 1/1's.
x1 Norn's Annex - Once again for pillow fort fun!
x1 Doubling Season - Finally able to get the card that is a staple with these types of decks. Definitely a win-more card.
x1 Sterling Grove - To protect all of our enchantments and if need be to tutor for another.
x1 Burgeoning - A beautiful way to ramp in a multiplayer game that will leave you with plenty of options come next turn.
x1 Rhystic Study - Amazing enchanment that will either draw you a ton of cards or force your opponents to play their spells for one extra.
x1 Lighthouse Chronologist - Because I'm the type of mean player that loves the looks of despair that comes with extra turns.
x1 Cyclonic Rift - Great control card that can clear the path to victory.
x1 Archmage Ascension - If up enough will be constantly able to tutor which = win condition.
x1 Maze of Ith - For better protection against aggro decks.
x1 The Chain Veil - Auto include to be able to activate planeswalkers on opponents turns.
x1 Strionic Resonator - Two proliferate abilities? Yes please!
x1 Defense Grid - Annoying instant speed removal and counter spells? No thanks!

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