NOW YOU LISTEN HERE, MAGGOTS! I WANT YOU TO PLAY AS MANY CREATURES AS POSSIBLE, MAKE THEM BIGGER, AND BEAT YOUR PATHETIC OPPONENT TO DEATH WITH 'EM! WE HAVE DESCIPLINE, WE HAVE HONOR, AND WE HAVE STEEL BLADES! NOW GET OUT THERE, TAKE MODERN BY FORCE, AND MAKE THE BOYS BACK HOME PROUD!
Card-by-Card Breakdown:
Brimaz, King of Oreskos: A stupidly underplayed creature. Makes for a great offense and defense while popping out more dudes.
Cavern of Souls: Because f*** control players.
Dryad Militant: Is a 2 power creature for 1 mana. Also f***s control players.
Field Marshal: An anthem that can also attack. The first strike is most certainly also relevant.
Hero of Bladehold: The top end. She makes dudes, pumps dudes, AND is a dude.
Honor of the Pure: Makes the things bigger.
Kytheon, Hero of Akros: Is a 2 power creature for 1 mana. Occasionally becomes a 4/4 indestructible beatstick.
Mentor of the Meek: Makes it so you don't run out of gas.
Mutavault: Is a soldier, so it gets pumped by the Field Marshals, but not Honor of the Pure. Because lands that turn into creatures are good.
Path to Exile: Clears the way of high-toughness blockers that don't just die to first strike damage.
Porcelain Legionnaire: Another underrated gem. It's a 3 power first striker for 2 mana. Sign me the hell up.
Precinct Captain: A solid dude that makes more dudes. At 2 mana. Super good.
Preeminent Captain: Plays your other dudes for you and effectively gives them haste.
Raise the Alarm: Two dudes for the price of one!