This enchantress deck goes for speed and aggressiveness over utility. Rather than opting for Replenish and Retether or
Three Dreams
, I went for options that could be played in the early game. All or nothing. Normally I would play with
Seal of Cleansing
to add some utility, but I decided to go for speed instead. Sigil of the Empty Throne is another possibility too.
Flickering Ward +
Agent of the Fates
= Kill a creature for WW
Flickering Ward plus any enchantress effect = Draw a card for WW
Ethereal Armor can give
Agent of the Fates
first strike. First Strike + Deathtouch = winning.
Daybreak Coronet Remember that if you have a 10/10 with lifelink and they chump block with a 1/1, you still gain 10 life. This nuance rocks with the giant creatures this deck can produce.
Gatherer of Graces
+ Rancor = Not only allows you to regenerate for G but also gives you the ability to keep playing Rancor over and over to draw cards for G.
Humility will not take away the power/toughness or abilities that your enchantments provide. So you'll have monsters while they get fucked up. Both this and
Agent of the Fates
allow you to negate just about anything they have, even if it is hexproof, has protection, or is indestructible.
Wild Growth & Utopia Sprawl add to the mana base while feeding enchantresses and beatdown enchantment count. These 8 enchants plus the draw effects should allow you to get away with having only 19 lands.
A few totem armor and hexproof enchants in there as well for extra resilience to opponents removal spells.else, as it is an enchantment.
Grasslands
is actually capable of pulling out all of the lands in this deck. If you have the money you can use Windswept Heath instead. It's important for the lands in this deck to have the "Forest" sub-type so that they can be used with Utopia Sprawl.
If you're desperate to have a creature to enchant, you can use
Grasslands
to search for the Dryad Arbor
Stats:
Mana-
Odds of a land in starting hand: 94%
Odds of two lands in starting hand: 72%
Odds of two lands on turn two: 79%
Odds of getting a mana generating enchant by turn two: 70%
Odds of drawing two cards that can produce black mana by turn 3: 80%
Enchantable Creatures (Excluding Dryad Arbor)-
Odds of having a creature to enchant by turn two: 79%
Odds of having a creature to enchant by turn three: 83%
Odd of having an enchantable creature, or a Dryad Arbor, or a Grasslands by turn 3: 94%
Enchantresses-
Odds of drawing an enchantress type card by turn two: 75%
Odds of drawing an enchantress type card by turn three: 80%
Enchantments-
Odds of having an enchantment in opening hand: 99%
The following cards offer protection from removal spells:
Gatherer of Graces
,
Boar Umbra
,
Canopy Cover
, and Flickering Ward. Odds you'll draw one of those by turn three: 75%
...
All of the above odds take no additional card drawing into consideration.