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auras for the beating

Legacy Aggro Enchantment

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My aura deck. at the moment it is legacy legal, but can be turned into a modern deck by replacing Flickering Ward. My maybe list has a lot of other potential cards that can replace it so take a look. Other than that, here is a summary of the deck. Let us start with a arbitrary good hands:

turn 1: plain.
turn 2: plain, Hero of Iroas. turn 3: mountain, 1xMadcap Skills, 1Ethereal Armor, 1x Spirit Mantle, swing for 12 unblockable damage. turn 4: swing again or do some other fancy stuff.

turn 1: plain.
turn 2: plain, Kor Spiritdancer. turn 3: mountain, Dragon Mantle, Flickering Ward, 1x Hyena Umbra, draw 4 cards, swing for 7. turn 4: throw 2-3 random auras on Kor Spiritdancer and swing again for 13+, shouldn't be a problem with the massive draw (and hey, you draw while throwing out more auras!).

we love Kor Spiritdancer. It'll get crazy big really fast, and swing for a ton in no time, all while giving you new cards to make it even bigger and harder to block. We like.

Fabled Hero while a bit more expensive, grows out of control in no time at all. by turn 4, this guy will swing for 20+ at times, and in most cases, maximum need 2 turns to kill.

Hero of Iroas is sort of fabled heroes little brother. cheaper, same effect, no double strike, but will make my aura's cheaper. Often times, it will be worth just forgetting about Fabled Hero and just pump this guy up and go for the kill.

Nyxborn Rollicker serves as either another aura( cost 1 with Hero of Iroas out), or another creature we can pump up. The deck is quite low on creatures, and having a backup creature that can also serve as an aura increases the consistency of this deck.

that covers the creatures, now lets look at our auras.

Ethereal Armor don't really need an introduction and is by far one of the most dangerous cards in this deck. It will often pump a creature with 5+, and i don't think I've had it out yet where it didn't pump for a minimum of 3 so far.

Spirit Mantle is another pump card, but with the added benefit of giving protection from creatures. This helps a ton, since having your 11/11 doublestrike Fabled Hero be blocked by a 1/1 is kinda gay.

Dragon Mantle is a cheap aura to cast with a draw built in. usually not a top card in my opinion, but in this deck it fits in very well since just being an aura helps a ton for Kor Spiritdancer and the heroic brothers.

Hyena Umbra is just a great 1 drop aura. the totem armor helps nicely to keep your creatures alive vs burn and such. This is especially important when considering the relatively few amount of creatures we have.

Madcap Skills is just beastly...makes your creature harder to block, +3 in power is just madness, and when you enchant it on a Fabled Hero....

finally we have Flickering Ward. This card is simply insane. Lets look at the benefits this card gives.

Protection vs burn/desctruction cards (looking at you Doom Blade.
drawing machine with Kor Spiritdancer.
heroic trigger machine with Hero of Iroas and Fabled Hero makes your creatures harder to be blocked.

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Date added 10 years
Last updated 10 years
Legality

This deck is Legacy legal.

Rarity (main - side)

0 - 2 Mythic Rares

12 - 4 Rares

16 - 6 Uncommons

16 - 3 Commons

Cards 60
Avg. CMC 1.60
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