Aurelia's Black Berets

Standard* mrbloo1848

SCORE: 98 | 115 COMMENTS | 20085 VIEWS | IN 39 FOLDERS Top 8: 09/20


Reaper44 says... #1

I love this deck only thing i would say is try and find room for Thundermaw Hellkite that card is such a beast and if you happen to get Aurelia, the Warleader and Thundermaw Hellkite on the board at the same time game over.

July 7, 2013 8:42 p.m.

mrbloo1848 says... #2

I did have him written down on paper and I have considered running him. I'll give him a spot and see where he takes me. Thanks!

July 7, 2013 9:08 p.m.

Armenius says... #3

For the Dead Weight , if you need another card... Rolling Temblor blows aggro out completely. Blows up their board turn 3 which is the fastest they can win right now. So.

July 7, 2013 10:23 p.m.

mrbloo1848 says... #4

Armenius, I just recently changed the Dead Weight and the fourth Pillar of Flame into Sire Of Insanity to help with my control matchups, which I am naturally weak against (I am playtesting against a friend who's playing his UWR control at the moment and it's been nothing but a blowout pre-board). I already pack quite a few 2-mana removals that can deal with most aggro creatures in the mainboard so I think I'm ok in that department. Thanks though!

July 7, 2013 11:23 p.m.

Bill Cosby says "+1 fer tha jello puddinnn'". But seriously, I appreciate a good rogue brew like this. I tried to make a similar chavest deck when gatecrash launched but I couldn't quite fit the pieces together. Anyway, check out my current prototype decks: The Voices of Selesnya and Gruul Rampggro.

July 7, 2013 11:37 p.m.

Formortiis says... #6

The singletons in the deck (aside from singleton lands) are a bit unnerving. As a general rule of thumb, if a card is worth running, it's generally worth running more than one copy of it.

July 8, 2013 4:59 p.m.

mrbloo1848 says... #7

Formortiis, here are the reasons I run only one of those cards:

Most Jund decks run just a one-of Rakdos Keyrune in the mainboard to provide an extra mana source and also a good creature to attack or block with that is also immune to board sweeping effects. It helps you keep the pressure on after a sweep, but it is highly unadvisable to run any more than 2.

Blasphemous Act is there to provide me with another angle of attack especially against control and also an emergency sweeper against hard to remove creatures (like Sigarda, Host of Herons ). Not even a decks that rely more on it than mine (like Aristocrats) run more than 2 in the main. It's just there just in case.

Rakdos's Return - This is also under the same reason as the first and second. It's there to give me another win-con, but I don't need more of them since in most cases, using all those mana to play creatures is more efficient overall (not to mention leaving them open for Olivia Voldaren and burn spells and such).

And as for Thundermaw Hellkite , he is currently under test (he's sitting on Olivia's #3 spot) and I will either revert back or keep him there and add a second one in the sideboard. Also, he's very red-hungry so I can't run too many of him without reworking the mana, especially when I have virtually no way of fixing my mana.

July 8, 2013 5:29 p.m.

Formortiis says... #8

You pretty much just gave arguments to drop all of those cards save the Blasphemous Act.

July 8, 2013 5:55 p.m.

mrbloo1848 says... #9

How so?

July 8, 2013 6:06 p.m.

whaletaint666 says... #10

High Priest of Penance would love to join ur quest =D +1

July 8, 2013 11:24 p.m.

If you're running four Reckoners you definitely need to keep Blasphemous Act.

July 9, 2013 7:35 p.m.

mrbloo1848 says... #12

I did not plan on dropping them. In fact, I added one more.

July 9, 2013 7:43 p.m.

Yeah I read a previous comment incorrectly. Big fan of the Blasphemous/Reckoner combo. Very spicy.

July 9, 2013 9:03 p.m.

Northwest22 says... #14

I run a very similar style deck and I would definitely run at least 2 Thundermaw Hellkite they are huge against control and with Aurelia can end the game within two turns.

July 11, 2013 6:32 p.m.

mrbloo1848 says... #15

Thanks, I've decided to drop the Sorin-Souls package and go with my original build of Nighthawk+xx, in this case Thundermaw Hellkite !

July 11, 2013 7:40 p.m.

ross97theboss says... #16

I would recommend trying to find a spot for Tragic Slip , it is really good against aggro and you can animate your keyrune, block, kill one of their creatures and then after first strike damage resolves use the keyrune to slip another guy before it hits you.

July 12, 2013 1:16 a.m.

mrbloo1848 says... #17

ross97theboss, the spell would run better if I was still running Lingering Souls , when morbid will trigger more frequently. Apart from that, I usually have better options with the mana I have. I'll keep them in mind, though. Thanks!

July 12, 2013 1:37 a.m.

capriom85 says... #18

I play an almost identical build. I love it! How is yours working for you? The biggest differences in my build vs yours are I have 2 Lilianas mainboarded and 2 Thundermaws sideboarded. If you are more experienced with this build, would you recommend siding Liliana in favor of the mainboarded Thundermaws? +1 from me!

July 13, 2013 9:02 p.m.

mrbloo1848 says... #19

capriom85, Thundermaw Hellkite are overall more useful in the main than Liliana of the Veil in more situations. In game 1 against Aristocrats, tokens, or swarm aggro decks, she's just a more restrictively costed sorcery speed removal that won't survive more than 2 turns. I haven't had to side out Thundermaw Hellkite yet. He's very good in a lot of situations, usually forcing them to try to inefficiently use removals on him to stop 5 every turn. He's just overall more versatile.

July 13, 2013 9:33 p.m.

capriom85 says... #20

Makes sense. Thanks. I think I will make the swap tonight. Do the mainboard Assembles make a huge difference? I side them in against control usually...but I can see them being great against almost anything.

July 13, 2013 9:37 p.m.

mrbloo1848 says... #21

BWR Midrange decks' biggest weakness is in most cases Sphinx's Revelation decks and running Assemble the Legion mainboard helps mitigate some of the pressure in game 1. It's also not bad against some midrange decks (almost always Jund midrange, but usually goes out against naya in favor of more non-burn removal for Boros Reckoner ). You simply side them out against aggro and side in more removals. These two Assemble the Legion are usually the first to go out (of course except in control matchups) if you ever need to side anything in. Overall, they aren't dead draws in game 1 as long as you played and drew properly beforehand and are not staring at a giant army of creatures.

July 13, 2013 9:52 p.m.

capriom85 says... #22

Very True about Sphinx being a threat. That was the first deck to really make mine struggle at FNM this week. I'm going to tinker around with some stuff and see if anything clicks better than my current build.

July 14, 2013 9:01 a.m.

nabrown2 says... #23

Sire Of Insanity shuts down Sphinx's real fast.

July 14, 2013 10:19 a.m.

capriom85 says... #24

Yea, but I don't like that card. Maybe if I played it as Reanimator though

July 14, 2013 12:10 p.m.

mrbloo1848 says... #25

nabrown2, I love Sire Of Insanity to death and have seen them in action firsthand multiple times (all of them while playing against it) and they are devastating, but unfortunately, this deck does not have the mana acceleration that Jund has to ramp up to him in time and that fact makes him WAY too slow to run in this deck, especially when you also have Aurelia, the Warleader also competing for the 6-drop slot right after big 5-drops like Thundermaw Hellkite , Blood Baron of Vizkopa , and Obzedat, Ghost Council . This deck also lacks the "passive" draw engine that Jund has to help generate card advantage after he resolves (I'm talking about Garruk, Primal Hunter ).

July 14, 2013 2:54 p.m.

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