Blood Artist – Backup/additional gain and drain.
Bloodghast – Easily recurrable creature. Also adds to devotion for
Nykthos, Shrine to Nyx.
Bloodsoaked Champion – Helps feed the chains. With
Bontu's Monument it becomes another combo piece. Note it’s instant speed, but only if you have that Raid trigger.
Cadaver Imp – Flying and Graveyard recursion. Should be replaced with something better.
Crypt Ghast – Double mana and of course you are going to extort if you can. Great card, Mono Black staple for a reason.
Doomed Dissenter – Enables an
Ashnod's Altar + Nim Deathmantle
win.
Endrek Sahr, Master Breeder – Makes some tokens.
Erebos, God of the Dead – Card draw is pretty good. Also shuts down lifegain effects which can slow this deck down a bit if you can’t combo off.
Falkenrath Noble – Anyone order a flying
Blood Artist?
Grave Titan – Enables some shenanigans through it’s token making, and can close out a game if you can’t combo off for whatever reason.
Gravecrawler –
Phyrexian Altar’s bestie 4LYFE. Just need these guys, a zombie and some form of drain (maybe the one in the command zone?).
Grim Haruspex – Card draw upon death. This is like the Spinal Tap album that was black on black. So
!
Kalitas, Traitor of Ghet – Well, this guy… if you don’t play him yet start. Graveyard hate that makes you zombies… Follows the engines set in this deck, and can help create some beatdown if the combos get blown out. This list currently runs a decent amount of Vamps and Zombs so should be good, let’s find out.
Krav, the Unredeemed -
to sac X creatures and draw cards is good enough. Tack it on a body, add lifegain, also the body gets bigger. Seems good for this build. Not stellar, but solid.
K'rrik, Son of Yawgmoth –
Bolas's Citadel sorta. Enables some big plays out of nowhere. We gain a decent amount of life, so even just getting a spell or two of value off some extra resource is decent. This dude is a removal magnet also, allowing you to bait some hate worst case.
Midnight Reaper – Seems like our creatures are going to be dying. Ce La Vie. Card draw is essential in this game. Also if you activate Ayara you draw two cards.
Nether Shadow – Janky self-recursion! Probably turn this into something better.
Noosegraf Mob – Make tokens!! Beat face! Both game plans! Also I own a foil…
Oathsworn Vampire – Easily set off with Ayara’s ability.
Bontu's Monument makes this a win with
Phyrexian Altar and
Ayara, First of Locthwain out.
Ogre Slumlord – Rats! With the plague! Well not infect but deathtouch is great. Makes
creatures.
Orzhov Enforcer – Again with the
Ashnod's Altar + Nim Deathmantle
line. These self-replacing cards are useful in their own right.
Pack Rat – Toss something you’d rather
Reanimate to make a token. Sac the token to draw a card you need, like a
Reanimate effect.
Phyrexian Obliterator – Nobody likes having to sac permanents. Salt Queen here helps people leave you alone a minute while you look for ways to make them hate you even more.
Piper of the Swarm – Rats! Also if they let you make too many rats you can steal things.
Puppeteer Clique –
Ashnod's Altar + Nim Deathmantle
can clear all opponents graveyards. Also sometimes an opponent has something in a graveyard that you want. Or don’t want them to
Reanimate
Ravenous Chupacabra – I eat you. Opposing creatures get in the way.
Reassembling Skeleton – It bloody reassembles. At instant speed.
Sengir Autocrat - 4
makes four bodies. Fodder for the engines! Infinite with either of the Altars + NDM, also.
Shriekmaw – I eat some of you. Again, opposing creatures suck.
Sidisi, Undead Vizier – Helps you find what you need, also a zombie for
Gravecrawler.
Soot Imp – incrementally make them hurt. Oh you wanted to storm off? Bummer bro.
Kambal, Consul of Allocation does work in my
Anafenza, the Foremost deck so I thought I’d try it here. Also flying!
Syr Konrad, the Grim – “If my graveyard is in this sentence it sucks to be an opponent” is sort of what this card says.
Tenacious Dead – Recurring the night away.
Tomb Robber – dig for the next swamp because godsdamnit we need
. Fills the GY, also.
Twilight Prophet – each opponent looses life and you get a card. Sort of like what we want in this game I think.
Vindictive Vampire – stacking the drain/gain.
Whisper, Blood Liturgist – slow recursion. Cutsville.
Zulaport Cutthroat – Stack that drain/gain!
Damnation – Wipe that board. Needed sometimes.
Dread Return – decent reanimate spell that can be flashbacked.
Epic Downfall – Exile can be needed. Other people recur things.
Fortuitous Find – Returns an artifact (combo piece) and creature (combo piece) after disruption to your hand to try and win again.
Languish – Kills some stuff. Cheap.
Living Death – Situational, sure. We are sacrificing things on our board frequently, so chances are this will be set up in your favor.
Scheming Symmetry – Tutor the win and then activate Ayara to draw it.
Victimize – Can be a huge board advantage with the right recursion. Two creatures can be a great trade for a card and a token.
Ashnod's Altar – Combo piece. Goal is to have infinite
creatures enter with Ayara out. This enables many chains with
Nim Deathmantle
Bolas's Citadel – Nuts. N-V-T-S NUTS! Pay some extra life, sac stuff to have the opponents loose life.
Bontu's Monument – Cheaper creatures enable faster plays and some wins. Also another stack of drain/gain on cast.
Charcoal Diamond – MANA!
Endless Atlas – CARDS!
Expedition Map – Looking for that other piece of
Cabal Coffers + Urborg, Tomb of Yawgmoth
or simply a
Swamp. Anything in between.
Gilded Lotus – MOAR MANA!
Nim Deathmantle – Combo piece. Don’t pay it until you can win.
Phyrexian Altar – Combo piece and mana in a pinch.
Sol Ring – has anyone ever been as much to want to feel more like
Surveyor's Scope – Ramp, even conditional is needed in
Thought Vessel –
Reliquary Tower on a rock.
Thran Dynamo – MAAAANNNAAAA!
Bloodchief Ascension – Spicy. Makes me think
Mindcrank is going to be the next slot.
Contamination– LOL playing this can be really fun as long as you play it.
Dreadhorde Invasion – Broke man’s
Bitterblossom
Kaya's Ghostform – Protect your stuff before they wreck your stuff. Enables shenanigans in a pinch, also.
Open the Graves – Turns all the nontokens into a
Doomed Dissenter.
Phyrexian Arena – Card advantage. We have some extra life.
Phyrexian Reclamation – Recursion that doesn’t die to a board wipe. Can also net you half your board back with
Phyrexian Altar after a
Languish
Barren Moor – Cycling can be relevant late game, but CIPT sucks.
Bojuka Bog – Believe it or not, our opponents like to abuse their graveyards.
Buried Ruin – Get back that combo piece!
Cabal Coffers – MANA! Engaged to
Urborg, Tomb of Yawgmoth. Long-term engagement.
Castle Locthwain – Well.. instant speed card draw can be relevant (
Notion Thief, Alms Protector)
Cradle of the Accursed – this is a stretch, but it can make a zombie when needed.
Crypt of Agadeem – best post board wipe to utilize the mana to recur things.
Myriad Landscape – RAMP! Swamps are good.
Nephalia Academy – discarding to the top of library can be useful. Shuts down some wheel decks which are in my meta because what is life without pain?
Nykthos, Shrine to Nyx – Can make some big mana with a few creatures out. Can also not in a removal heavy game. Generally, seems good when I play it.
Polluted Mire – Cycling can help sometimes.
Reliquary Tower – We are hoping to draw some cards. And keep them in our hand most of the time.
20x
Swamp – Most powerful card in the deck.
Urborg, Tomb of Yawgmoth – All hail the tomb! Hopefully with
Cabal Coffers
Witch's Cottage – a potentially untapped land that puts a creature on top. It’s also a swamp itself.