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Ayli Sacrifice and Recursion

Commander / EDH

wylie


Maybeboard

Creature (1)

Land (1)

Sorcery (1)


This deck focuses on enters-the-battlefield and death triggers, and ways to recur creatures to get extra value from both. I've found that it plays best as a grindy control deck, where we can destroy or exile anything threatening while setting up for our big mana-intensive win conditions. Because Ayli's effect requires 50 or more life, and we want to take as much advantage of that as possible, we need lots of life- but lots of life will make us a target, so we have to be controlling.

A key discovery that makes this deck work much better is Lifeline + Mimic Vat . We can asymmetrically recur our creatures for free every turn, while destroying everyone else's. A similar effect is Gift of Immortality, but it tends to get targeted and removed faster.

The main categories of cards in this deck are: Win conditions Sac outlets or Recursion Card draw Ramp (our win conditions are very mana intensive)

Game plan:Turns 1-3: Basic setup, try to gain life. Kambal, Consul of Allocation is nice to cast early.Turns 4-6: Play some cards you want to recur, and recur them. Start removing threatsTurns 7+: Get card advantage, keep the life total high, and get as much mana as possible. Don't let any players keep a threatening board state. Find your win conditions.

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Revision 2 See all

(7 years ago)

+1 Arcane Lighthouse main
-1 Black Market main
-1 Corpse Dance main
-1 Dark Prophecy main
+1 Divinity of Pride main
+1 Entomb main
-1 Fiend Hunter main
+1 Grave Titan main
-1 Hallowed Spiritkeeper main
+1 Night's Whisper main
+1 Orzhov Basilica main
+1 Pawn of Ulamog main
+1 Return to Dust main
+1 Sheoldred, Whispering One main
-1 Soul's Attendant main
-2 Swamp main
-1 Zulaport Cutthroat main
Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

32 - 0 Rares

26 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Copy Clone, Eldrazi Spawn 0/1 C, Morph 2/2 C, Zombie 2/2 B
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