Hyperalgialysis says... #2
Maybe. I always cut things that either I don't end up playing anyway or things that don't seem to be very impactful. Given that you have a couple extra mana sources you could drop 2 islands and see if they are woth the inlcusion. Doesn't look like you should miss them much.
May 31, 2016 8:57 p.m.
zephramtripp says... #3
The thing about infinite turns vs infinite mana is that infinite mana only works if you have the additional piece, whereas infinite turns will eventually find you a win con.
May 31, 2016 9:31 p.m.
So let me know what you think about this Hyperalgialysis and zephramtripp, I yanked one island, Palinchron, Memnarch (I've almost never used him), Brainstorm (almost redundant), and added Temporal Mastery, Time Warp, Aphetto Alchemist, and Illusionist's Bracers
May 31, 2016 10:01 p.m.
zephramtripp says... #5
That sounds good. In addition, many of those cards are fine, even if you don't have the combo online.
May 31, 2016 10:35 p.m.
Hyperalgialysis says... #6
Yeah looks pretty strong to me as well, let us know how it plays.
May 31, 2016 11:37 p.m.
I like the way this plays, being as the cards are usable even without the combo. I'm looking at cards that are underutilized and I'm thinking that Teferi, Temporal Archmage is only useful in situations where I have a mana doubler or Nykthos out, so my question is do I: leave it? Replace him with Candelabra of Tawnos to get the same effect cheaper but harder to remove, replace it with another Counterspell, or add menmarch back in since I have the acceleration to make use of him somewhat.
June 3, 2016 4:36 a.m.
Well now that I think about it, he can draw me an extra 4 cards if Azami is out.. Gahhhhh decisions!
June 3, 2016 4:46 a.m.
Hyperalgialysis says... #9
You have a pretty good amount of enter the battlefield triggers, familars ruse might be worth a look. Counter forever with archeomancer or get an extra cast out of something by bouncing a snap caster even helps out with glen elandra and venser. Worth a look.
June 3, 2016 5:04 a.m.
Well guys after a few playtests on xmage I got a one or two where I got myself about 6ish turns in a row. The extra turn cards are very worthwhile it with Snapcaster Mage, Archeomancer, and Riptide Laboratory along with the 3 tutors for them. They do work, as do the Illusionist's Bracers with multiple creatures. I'm at a bit of a loss of how to improve this deck outside of removing the infinite mana combo for more counterspells, which is kinda meh considering how many I run already.
June 8, 2016 11:56 p.m.
What are people's thoughts on Tinker in this deck to tutor my Mana doublers onto the board, or Illusionist's Bracers if Aphetto Alchemist is out. I'm thinking about taking out Basalt Monolith and Power Artifact for ithe and adding Palinchron back, as I figure either combo has a dead card in it but Tinker is better than Basalt Monolith.
June 11, 2016 7:19 a.m.
AlucardZain says... #12
Hey, we got support for Azami coming in Eldritch Moon. Take a look at Docent of Perfection. Would you run it? I'm certainly going to run it in mine.
June 29, 2016 2:56 p.m.
you could potentially use Basalt Monolith and Rings of Brighthearth as alternatives to the monolith combo. you can take a look at Wizards, Mages, and Mystics, oh my! for suggestions, its my wip azami deck.
July 6, 2016 10:35 p.m.
scubaky620 says... #14
Temple Bell also combos with Mind Over Matter for lab man win.
September 2, 2016 6:54 p.m.
Lilbrudder says... #15
What do you think about Dramatic reversal + Isochron Scepter ? 2 mana worth of rocks and you draw your deck and both cards are more useful on their own than either Basalt Monolith or Rings of Brighthearth
October 3, 2016 8:39 a.m.
Hey, deck looks good. I'd definitely second putting Isochron Scepter in, I find it gives all my blue decks enough extra gas to get a spot. Also I usually prefer Voidmage Prodigy over Willbender.
October 3, 2016 2:09 p.m.
Hmm what would you guys say to cutting Basalt Monolith and Ambassador Laquatus for Isochron Scepter and Dramatic reversal? Without an infinite Mana engine Ambassador Laquatus doesn't pack as much of a wallop.
October 4, 2016 6:33 a.m.
Lilbrudder says... #18
Those are reasonable cuts but the scepter combo does go infinite mana as long as you have 3 mana worth of rocks in play.
October 4, 2016 6:49 a.m.
Honestly, I think cutting wizard count is a mistake if you want to take advantage of Azami. As it is your chances of drawing a wizard are 1 in 5. I did the same thing in my wizard deck and it gets old not having a board to take advantage.
I'd cut back on counterspells, limit extra turns to one or two cards and try and get creature count up to 25-30. A lot of wizards like Voidmage Prodigy or Ertai, Wizard Adept counter spells anyway and Isochron Scepter with a Counterspell imprinted is an option and a lot more effective/efficient with all your untap effects. Also taking more than one or two extra turns a game seems excessive to me, since even one gives you such a large advantage. If you want to go the route of extra turns/Enter the Infinite -> win then ignore my last suggestion but I'd also consider the card Dream Halls.
October 4, 2016 11:51 a.m.
ComradeJonathan says... #20
The minute you play intruder alarm, you cause Yisan to win the game almost instantly in an actually competitive meta. I would play a hoser like back to basics instead.
October 6, 2016 4:49 p.m.
ComradeJonathan says... #21
I mean even if you draw mind over matter or another infinite combo, you will allow yisan to get duplicant in response and kill azami on your turn and you can't counter yisan's tap ability unless you countered him turn 2, but if he went before you, forget it.
October 6, 2016 4:52 p.m.
OK so, I've been deliberating with myself and here's what I've thinking: +Dramatic reversal Isochron Scepter Chrome Mox and Voidmage Prodigy-Grim Monolith Ambassador Laquatus, Hinder and Sensei's Divining TopReasoning: I've probably got the Infinite Mana combo online once, and I didn't have Ambassador Laquatus out at the time... so going for cheaper rocks and dismantling that engine. Cut the most expensive Counterspell. Top isn't as good if I'm not playing the combo with Helm of Awakeningdlamars I'd like to keep committed to the extra turn engine because having about 5ish allows me to chain them. If I'm going to go down to 2 I may as well rip them all out. ComradeJonathan that's an interesting point about Intruder Alarm... I don't see many yisan decks where I am... it's useful enough in all other games that I'd like to keep it tho... at worst I can discard it to one of my alt cost counterspells.I'm also considering getting rid of Psychosis Crawler... maybe for Time Spiral? Or something more useful. I don't get forced into situationsome where I don't have Laboratory Maniac often due to being heavy on countermagic and chaining extra turns.
October 7, 2016 4:43 a.m.
Fair enough, I don't know if you considered it but Walk the Aeons can be good, and I still suggest Dream Halls for chaining turns into wincon.
October 7, 2016 4:59 a.m.
Hyperalgialysis says... #24
A combo i have worked out in my edh deck allows for infinite turns but requires many pieces to do so. Basically you get an isochron scepter in play with mystical tutor on it. Then you can search for walk the aeons whenever you wish. I like to wait till I can get out a teferi or tezzeret so I can untap the scepter and search for a reminisce, or psychic spiral. I often have out either future sight, magus of the moon or sensei's top also. Basically since you have to sacrifice three islands the first play requires a double isochron trigger to get going as well as a patron of the moon. You fetch the aeons cast then search for a reminisce effect the same turn. Afterwards you alwayd search for a reminisce effect. After that you can sacrifice islands turn after turn provided you have the ability to draw extra cards cause you can just replay the islands from the patron of the moon. I realize there are many other ways to go about taking extra turns but this way makes an infinite loop that can be made even worse if you tap all your opponents lands prior to doing it. I imagine you won't use this combo since it is very lengthy and your deck has other win conditions but I am hoping someone else building a similar style deck may see this comment and be able to make use of it.
October 7, 2016 6:09 a.m.
Archwizard says... #25
Good looking Temporal Azami list. Personally, I'd run a bunch more rocks as I believe speed is everything with this build. I also don't think Enter the Infinite is a necessary card. If you chain your extra turns well you will generally combo out before you ever need it. Overall, this is a solid list though.
Burgdawg says... #1
I really do miss them Hyperalgialysis, the question is what to cut for them. I cut them out for the Power Artifact Grim Monolith combo, so should they come back out? I've also been a little underwhelmed by Palinchron, so I've been considering cutting that too. I have accelerated extra turns into wins before though, I just like my infinite mana combos.
May 31, 2016 8:05 p.m.