Maybeboard


COMBOS (The main thing of value I left behind on MTG Salvation)

(Mind Over Matter) + (Azami, Lady of Scrolls or The One Ring) + (Thassa's Oracle) = Draw our deck by tapping and untapping Azami as many times as we want. Play Thassa's Oracle with no cards in deck to win the game.

(Archaeomancer) + (Vedalken Mastermind or Riptide Laboratory) + (Time Warp or Temporal Manipulation) + (9 Mana) = Gain infinite turns by casting the time spell, casting the Archaeomancer to return it, and then returning the Archaeomancer to our hand the following turn while we cast the time spell to start the loop over. 9 mana is needed to begin the loop, but can only sustain it for so long since mana is needed to return the Archaeomancer to hand and there will come a point when we need to bounce the Archaeomancer, cast it, and cast our time spell all in the same turn. Hitting other mana sources during the first few extra turns of the loop is what allows for a true infinite turn combo which means it can technically fizzle out if we're VERY unlucky with our land drops while trying to win with this combo. Not probable, but definitely possible.

** Currently out of the deck ** (Palinchron) + (High Tide or Extraplanar Lens or Phantasmal Image) + (7 Islands or Nykthos, Shrine to Nyx with enough devotion) + (Mutavault or Minamo, School at Water's Edge or Riptide Laboratory) = Infinite mana through untapping the appropriate lands by casting and returning Palinchron or its clone repeatedly. Cast Azami and then use the infinite mana to gain an infinite more land untaps to either untap her as much as we want with Minamo, tap and untap Mutavault as much as we want when it's a wizard, or bounce Azami and cast her again untapped with Riptide. This draws our deck with infinite mana still floating and should win the game.

** Currently out of the deck ** (Sigil Tracer) + (3 other wizards) + (Turnabout) + (6 lands) = Infinite mana through using the Sigil Tracer to copy the Turnabout, alternating between choosing to untap our lands and creatures. The first copy we make untaps our lands which we then use to copy it again, this time untapping our creatures. With our 4 remaining mana and 4 now untapped wizards we copy the original Turnabout twice, once for lands and once for creatures. Now we can continue this loop infinitely with only 4 mana needed so we float 2 mana with each cycle. If Azami is in play when the loop happens we can use our infinite creature untaps after achieving infinite mana to draw our whole deck.

Suggestions

Updates Add

OUT: Replication Technique IN: Lost in the Maze

OUT: Rite of Replication IN: Aphetto Alchemist

OUT: Jace, Vryn's Prodigy IN: Ingenious Prodigy

OUT: Force of Negation IN: Intruder Alarm

OUT: Sigil Tracer IN: Galecaster Colossus

OUT: Turnabout IN: Alandra, Sky Dreamer

Comments

Casual

100% Competitive

Date added 11 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Ape 3/3 G, Bird 1/1 W, Bird 2/2 U, Copy Clone, Frog Lizard 3/3 G, Morph 2/2 C, Thundertrap Trainer 1/1 U, Treasure
Folders mono blue
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