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A wizard tribal Commander deck with Azami, Lady of Scrolls at the helm.

Main Ideas:

  • Azami, Lady of Scrolls turns every wizard into a draw stick.
    • This allows us to refocus some of our effort from draw to utility, control, etc.
  • We have to keep Azami, Lady of Scrolls alive to keep the draw going, so we use multiple layers of protection.
  • Making decisions is hard, and we plan to draw a ton of cards, so we use several cards that remove the max hand size restriction.
  • Wizards generally don't have big bodies, so the deck tries to make itself a small target in multiplayer games.
  • Using a few group-hug cards and then spreading around the control/removal, the deck tries to incentivize opponents to deal with each other first.

What makes a good wizard for this deck?

Wizards can handle almost all of our draw needs, so the deck tries to find additional ways to get value and/or utility out of wizards. We want to be able to tap our wizards to draw, so we aim for wizards that give us value through other means, activated abilities with mana costs (no tapping required), "enter the battlefield" (ETB) effects, etc.

Combos / Interactions:

Illusionist's Bracers

Crystal Shard / Conjurer's Closet

Isochron Scepter

Misc

Win conditions:

Suggestions

Updates Add

Comments

93% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

14 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Elemental 1/0 U, Emblem Teferi, Temporal Archmage, Morph 2/2 C
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