I got the idea for this deck when I came across
Academy Researchers
, and saw that it would be easy to have an obnoxiously huge creature out by turn three by using the Researchers in tandem with Eldrazi Conscription.
Ideally, a game would start like this:
T1: Plains
T2: Island, Greater Auramancy
T3, Island,
Academy Researchers
It would be best to take a hand that has both
Academy Researchers
and Eldrazi Conscription, as this is the easiest way to get Eldrazi Conscription out without hardcasting it.
After this there isn't much strategy, which is kind of boring, but there's also some beauty within simplicity. I'll explain some of my other card choices.
Arcanum Wings
- This is the only card i know of with the Aura Swap mechanic, I chose it as just another easy way to cast Eldrazi Conscription without hardcasting.
Kor Spiritdancer - If I decide to attach my auras to her instead, she gets pumped up very quickly, and the extra card draw is always welcome.
Nomad Mythmaker
- I expect that someone will eventually use simple removal to get rid of whatever gargantuan I have out, so the Mythmaker is an incredibly simple way of getting an Eldrazi Conscription back into play. It can even be used on other player's graveyards, which could lead to some interesting games.
Sejiri Merfolk
- Just a great cheap card that could potentially gain me alot of life.
Sovereigns of Lost Alara - A good late - game card, let's me potentially put out four Eldrazi Conscription
Steel of the Godhead - A solid, cheap enchantment to gain life or have some pesky unblockable beaters.
Three Dreams
- A perfect card for this deck since I need the cards in my hand to effectively use
Academy Researchers
or
Arcanum Wings
Feedback, advice and suggestions are welcome! Hope you enjoyed!