An azorius aura's decks. Semi-boggles semi-tempo this deck looks to load up an evasive creature with high-value araus, protect that creature while drawing all the cards to protect that creature. Not necasarrily an ultra competitive deck, but still good enough to steal the win from top teir decks.
The Creatures
Sram, Senior Eificer is used for raw value. He makes your aura's not two for one yourself. 10/10.
Adanto Vangaurd is a great target for aura's. It's naturally hard to deal with and will annoy your opponent to no end.
Siren Stormtamer is a nice tempo creature that can both protect your loaded creature, or be an evasive threat itself.
Slither blade is an extremely efficient unblockable creature. This will be your primary target for auras.
Mist-cloaked herald is used here as copies 5 and 6 of slither blade
The Auraus
Cartouche of Solidarity is a cool and easy value spell. It protects you from edict effects and can help you block in faster matchups.
Curious Obsession this card is what makes this deck tick. It is very strong and paints a target on the enchanted creature's back. Do not play this without protection ready. Always assume your oppenent can answer this if you're not ready to protect the creature.
Ethereal Armor is the premier way to pump your evasive creature into a real clock. If you're able to protect your creature with this attatched, the game is essentially over.
All that glitters is essentially copies 5 through six of Etheral armor. It's strictly worse in this deck but it's still good to have.
Staggering insight is very nice here. It's like copies 5 through 8 of curious obsession, but it grants lifelink which really swings the game in our favor. This card pushes this deck over the top.
Starlit Mantle is a protective spell that happens to be an aura. Very useful in this deck. Hexproof is something very few decks can deal with, and can often blow them out. It having flash also allows us to win out of nowhere on occasion.
Instants and sorceries
Dive down is extremely efficient. Hexproof can protect it and the +0/3 can come in clutch from time to time.
Spell pierce is an all around useful counterspell. I messed around with all sorts of counterspells but I found pierce to be the most useful. It can stop problematic planeswalkers. It stops early kill spells. It interupts early combos. We don't care about stopping creatures because ours can't be blocked.
Karametra's blessing is more cheap protection for our loaded creature, and an instant speed way to pump and win.
lands
Pretty straight-forwared mana base. The irrigated farmland can sometimes be an hinderance. I think more testing is needed but It's also very useful to draw and cycle in the late game.