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Azorius declares you GUILTY. (Sugg. Welcome)

Standard Counters WU (Azorius)

cptramsey


Sideboard


Maybeboard

Creature (4)

Enchantment (4)


Whenever you play a card in this deck, you have to pretend you are a judge giving out sentences or a member of the court.

EG. You play Supreme Verdict. Shout: "MY SUPREME VERDICT! BEGONE!"

You play Divine Verdict (flavor text while pointing at the card/player): "Guilty."

You play Judge's Familiar: "This is my pet owl."

You play another Judge's Familiar: "This is his brother Steve."

You play Azorius Arrester : "The Azorius Police (or any aptly pun-able name) coming to get you, [name of card]!"

That being said, this is a casual deck. It does contain elements of strategies that make it winnable, but it requires you to be good on the draw (which basically means you are playing Magic):

You only have one win condition in this deck. As your opponent casts everything, counter the important casts, Supreme Verdict their creatures as necessary, and get your Familiars/Arresters out and ping the player slowly. Isperia, Supreme Judge if you draw her. Fall of the Gavel is in this deck to bring you back up from the inevitable beating that your deck will take in the beginning, or to give your life a boost.

This win condition is augmented by a couple of cards:

  • Any counter card: Essence Scatter/Negate/Dissipate them to stop your pingers.

  • Runechanter's Pike: With the amount of instants/sorcery you'll be throwing into your graveyard, equip this onto your pingers and watch them hit your opponent for huge chunks. Equip onto Isperia for maximum judgment. I only run one of these because they only become useful when the game has progressed far. Plus, Supreme Verdict won't wipe this out, so you can equip to the next creature you place on the board.

  • Jace, Architect of Thought: Jace can allow you to keep drawing from your deck, or if you have the patience, build up to his ultimate and cast Isperia or Tamiyo while lowering their creatures' attack.

  • Tamiyo, the Moon Sage: Tamiyo is pretty self-explanatory, but it is well worth it to sacrifice herself to get the ultimate ability off. I cannot stress how ridiculous her emblem combined with Rewind or Supreme Verdict is. Pretty much any instant/sorcery in this deck.

The deck as-is would be what you take into Game 1. DO NOT expect to guarantee win Game 1. Use Game 1 to observe your opponent's deck.

Chances are that Negate will end up failing you, or the 4 CMC Divine Verdict will make you wish you had enough land to play it early. Even though this deck runs on 25 lands, you will still find yourself often short on mana. On the chance you do land drop every turn, you should try and figure out what makes your opponent's deck tick. If it's contingent on certain cards, sideboard in for next game. Early Aggro/RDW? Replace Divine Verdict with Righteous Blow , replace Negate with Essence Scatter. Full Burn deck/Izzet burn? Put in Outwit and take out Divine Verdict and keep Negate. The sideboard will be your best friend.

Ideally when you get to game two, you should be preventing your opponent from getting to their win condition as you save your counters for them. Essence Scatter creature-heavy decks, Righteous Blow early aggro/zombie decks, Supreme Verdict and destroy them all (Detention Sphere undying creatures as needed). Outwit and Negate burn decks, or Negate in general to prevent their key cards. You should be able to outlast your opponent and allow you to build your win condition up.

Game Three: Your opponent will be on their toes about you countering their spells. They likely will cast cheap cards first, hoping you will counter them first. Remember to always know what makes your opponent's deck tick and counter those. Creatures you can deal with using Supreme Verdict, so you don't always have to counter those unless it's a high priority card such as Thragtusk. Enchantments you can sometimes let by, but you have to make sure you have a Detention Sphere handy. You will almost always want to counter Planeswalkers unless they won't impact your board too much -- use Dissipate, Fall of the Gavel , or Detention Sphere for this.

Leave suggestions/thoughts/comments as you can, and I will make sure to check up on your stuff as well.

Suggestions

Updates Add

I've playtested this a couple of times, and I think it's pretty enjoyable to play, minus the awkward pauses where you have to decide if a spell is worth countering. I haven't played against any other counter decks, so I can't give strategies on how to play a counter war, though I imagine putting in Dispel would be necessary. Delver of Secrets  Flip is also an option, but it would take away from the whole theme. I mean I guess he could delve on some court secrets, and he becomes an aberration as a result?

Against Enchantment/Control, I'd need to put in Erase or Naturalize. Erase seems to be best, especially against those Rancor players.

Comments

Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 0 Rares

13 - 4 Uncommons

16 - 11 Commons

Cards 60
Avg. CMC 3.14
Tokens Emblem Tamiyo, the Moon Sage
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