I haven't created a creature heavy deck in a while and have decided to throw together an Azorius deck. Creature heavy-ish with removal and counters.
The Creature Suite for the Beats
Dragonlord Ojutai - One of my main win cons by himself. Fantastic synergy with my x2 Always Watching becoming a 6/5 with vigilance, particularly important so he doesn't die to Languish.
Reflector Mage - Mainly used as bounce, but another warm body. Good as a blocker and attacker if Always Watching is down.
Archangel of Tithes - Mainly defensive, particularly useful against weenie strategies forcing opponents to leave mana up for attacking, or not attack at all.
Thraben Inspector - Solid early play 1 drop, gives me some card advantage down the line.
Anafenza, Kin-Tree Spirit - since I am playing a more creature heavy deck wanted my guys to be bigger and better than my opponents and Anafenza accommodates nicely.
Knight of the White Orchid - Aids me with lands drops and is another solid body and first strike is one of my favourite abilities.
Eldrazi Displacer - Works well with most of my creature as they mainly have EtB triggers, including: Searching for a land, clue, bouncing opponents creatures. Also when the creature enters it shall trigger Anafenza's ability. Not to say fogging my opponents creatures by bouncing them. My main issue with Displacer is the amount of colourless mana I have available. Currently at 3. I might need more?
Kytheon, Hero of Akros
- Good aggro 1 drop, with potential for bigger beats later.
The Non-Creature Suite
Always Watching - Excellent synergy with all my creatures, ensures I can swing and still protect my life points, particularly as getting the Beats in is my win con.
Declaration in Stone - Premium Removal, effective against almost anything.
Ojutai's Command - can get me back any of my 1 or two drops, for more clues or lands, keeps me alive with life gain, draws into more cards, and finally counters my opponents creatures.
Negate - More counter magic to protect my creatures, mainly gonna use vs removal or mass removal.
Stasis Snare - Instant speed removal, exile is relevant vs indestructible creatures and the such like.
Anticipate - I felt like I needed card draw, but unsure if it is really necessary. Included 4 of, but when tweaking these shall probably be the first to go.
I'd really appreciate any advice as I don't often play creature heavy decks.