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Azorius Super-Max Penitentiary

Modern Counterspell Defender Wall WU (Azorius)

MGOtaku


Sideboard

Creature (2)

Enchantment (2)

Sorcery (2)

Land (1)


Maybeboard


Themed Pillow fort deck, based around High Alert and different defenders such as Wall of Denial and Angelic Wall, that synergise with the non-wall defenders Perimeter Captain and Stalwart Shield-Bearers, the former providing a small bump for 2 life everytime you block that stacks if multiple captains are on the field, and the shield bearers similarly buffing other defenders by 2 toughness that also stack if multiple of them are on the field.

Tetsuko Umezawa, Fugitive combined with High Alert makes all the defenders in this deck unblockable, due to it assigning combat damage based on toughness without it changing the creatures actual power.

Azor's Elocutors are the main late game win con, with multiple counters in this deck, such as Render Silent and Counterspell, letting you stop any damage to Azor's Elocutors or yourself as well as control the field if needed early to mid game before the Electors are out.

The enchantments in this deck aside from High Alert, are Ghostly Prison and Monastery Siege. The former making it costly mana wise for opponents to attack you, and the latter, if you choose the dragons option, making it more costly for them to cast spells that target you or your permanents. You can double up on both of them, with Ghostly Prison doubling to 4 mana per attacker, and with Monastery Siege you can either both Khans and Dragon effects active or double up on either one of them as needed. Great once they're both up since it slows your opponents down in mid and early late game. Unless you're playing against a tron deck that is, as I've found out haha. Which, in that case, I really advise doubling up on each enchantment if you can.

Teyo, the Shieldmage is there for his passive giving you hexproof, as well as his loyalty ability, that gives you 2 token wall defenders while still leaving him with 1 loyalty point, which is nice for field presence. You might have to protect him from being targeted but it's not that big a loss if an opponent wastes burn on him to try and get to you.

Ancestral Vision is in there for card draw, very effective when used turn 1, as you set up your blockers or enchantments in the meantime for the 4 turns until it's cast.

Cosmos Elixir, great for keeping your life topped up if you're taking a lot of damage, with the added benefit of card draw once you're back up to 20 life, even if it's on end step.

Finally Cyclonic Rift for a boardwipe that doesn't affect your permanents with it's overload ability only targeting opponents permanents. It's 7 mana to overload it, which is steep, but if you have to use it for it's 2 cost to prevent leathal damage to you from a single target it's worth having it, over something like Aetherspouts, due to that flexibility.

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Comments

91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 2 Mythic Rares

25 - 9 Rares

17 - 2 Uncommons

10 - 2 Commons

Cards 60
Avg. CMC 2.62
Tokens Wall 0/3 W
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