I've been toying with a Jodah, Archmage Eternal deck to cheat out the biggest possible monsters but dammit this straight green machine is making me want to try this out instead. Thank you for the inspiration!
Reshape the Earth and Worldspine Wurm might be fun cards to try in here.
Profet93 says... #1
Spells
Thank you for taking the time to comment on my deck. You are correct, this deck prioritizes big mana over interaction. I decided to capitalize on green's strengths for a strong mid-late game rather than focus on super early ramp and interaction. I've found these types of builds more to my liking, even if they aren't 100% optimized so to speak.
Nature's Claim - Very good card, in this build, I'm allowing my opponents to hurt each other while I ramp. Not the best as discussed, but what I prefer.
Scute Swarm - 100% going on, as we discussed prior :)
Allosaurus Shepherd - Blue isn't a huge issue in the meta, but I have Cavern and Boseju with work as land slots to deal with blue. Should blue become more prevalent, shepherd is coming in, hands down!
Worldly Tutor - I just recently added Finale and Green Suns which have been more than enough. Eye of Ugin is my main land target as I use it to continuously tutor for eldrazi despite the interaction in the meta. I might revisit it at a later point as several people have recommended it.
Scapeshift - I've had my eye on this card for a while for all the reasons mentioned, I want to add this in.
Castle Garenbrig - Similar to above, I've been hesitant about adding it due to drawing it without another forest given my low forest count, but I think you're right, the risk of it coming in tapped should be outweighed by the extra mana it can produce. It shall come in the deck soon :)
Idk why but cards like Dryad Arbor and Craterhoof never felt right to me in green (blasphemy, I know!). Dryad doesnt make mana the turn it comes down and is susceptible to removal/wipes which are prevalent in the meta. Moreover, while the interaction between Dryad and GSZ is cool, I would much rather use GSZ on Ramunap, Avenger, Ulvenwald, etc....
Temple of the False God - I wouldn't cut a forest for it, the only nonbasic worth cutting is scavenger grounds but I dont feel the potential extra mana is worth it for the risk it provides in the early game. While I have almost half my deck as lands, I still sometimes have trouble getting lands (crazy no?)
Petrified Field - I already run it, it's a great card for the reasons you listed!
Wasteland - I've tried not to go the LD route unless I really need to, as such, have avoided adding wasteland. I would rather have interaction for the GY decks in my meta, but this will be revisited at a later time.
Replacements
Cut Seek the Horizon for Scapeshift - Field triggers, landfall triggers, tutor for eye, etc..
Cut Thaumatic Compass Flip for Scute Swarm - Crazy potential, fuel cradle, etc...
Cut Snow-Covered Forest for Castle Garenbrig - "Upgrade"
Regarding life from the loam, I'm unsure. It has saved me in several instances, others it wasn't needed. Given I'm adding ancient greenwaren with 2 tutors (finale + GSZ), that should remove my need for life from the loam. I am probably cutting it per your suggestion, but am going to wait on commander legends to see if I can slot in a new card in place of it.
Also just fun to note since I have not updated the description yet, Rude Awakening + Deserted Temple + Cradle = Fun Times. I think it's one of my favorite cards in the deck (also biased as I played with it when I was 13), ritual and wincon all in 1.
October 18, 2020 2:32 p.m.