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Buit an Azusa, Lost but Seeking deck to play with my friends. The main goal of the deck is to ramp like crazy, then use tutors (if needed) to cast big eldrazi or generate enough tokens for Craterhoof Behemoth with Avenger of Zendikar to finish everyone off.

Almost every Azusa, Lost but Seeking deck I've seen posted runs 47-50 lands. I really think that is overkill because once you have ~20 lands in play you should be able to win just fine. I run 38 and I consider that 40 is the absolute maximum. Anything over 40 should just be card draw that will find you lands to play anyways. In late game you really don't want to top deck more lands.

This deck tends to ramp extremely fast especially if you get Azusa, Lost but Seeking in play by turn 2 at most. Ideally on turns 3 or 4 you cast the first good draw/ramp spell or tutor for one if you can. From there you only need 1-3 turns to put a lot of lands into play and then you can cast the payoffs or even win instantly regardless of how many opponents are left. Craterhoof Behemoth is the main win condition of this deck and should only be played when you can kill at least 1 person. This is the reason why I don't run Genesis Wave. The "on point" tutors are a lot better because you never want to waste the hoof trigger by having it in play by mistake.

I did my best to balance the deck with enough draw and removal to work against most strategies. One of my personal additions was Constant Mists. This card is very strong and can buy you a lot of time to work on your board. I have currently removed it however to increase card draw.

The stars of the deck are Crucible of Worlds and Ramunap Excavator because they are super strong when you have a fetchland and Azusa, Lost but Seeking on the field. If you don't have a fetchland, try tutoring for Yavimaya Elder or Tireless Tracker for some nice card draw. If you start with enough dorks and creatures Regal Force and Shamanic Revelation are crazy good.

I've decided to run Boundless Realms instead of Zendikar Resurgent because they both technically double your mana, but with Realms you also remove many lands from the deck and fix your draws for the rest of the game. Don't forget the crazy amount of landfall triggers if you cast it with Avenger of Zendikar or Tireless Tracker on the field.

Casting Tooth and Nail with entwine can win you the game, but you might need Concordant Crossroads if you tutor for Avenger of Zendikar with Craterhoof Behemoth. Another good use of the spell is tutoring for Avenger of Zendikar with Regal Force, then you might even draw the rest.

If you like this deck but feel that it requires too much work in order to draw some cards you might also like my Tatyova, Benthic Ramp deck. This deck's idea is to ramp and win in similar ways, but also has blue.

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Date added 5 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

43 - 0 Rares

14 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.94
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Emblem Vivien Reid, Plant 0/1 G, Wurm 6/6 G
Folders Me Likey, Suggestions for green cards, to try, Commander, deck ideas
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