This Rashmi, Eternities Crafter deck wants to cast lots of spells and interact with opponents to draw plenty of cards and hopefully combo before some goblins deck beats us to death. I think that this deck is strictly worse than more proactive Simic commanders like Thrasios, Triton Hero + whoever or Kinnan, Bonder Prodigy, but it is so much fun that I don't really care. People also seem to like playing against this deck more than decks like those because it needs time to draw cards and set up lots of mana, so it is almost never the cause of very short games.

Infinite Combos

The only way that this deck is designed to win is by drawing all of the cards with a combo. It is probably possible to win in other ways by stealing creatures with Oko, Thief of Crowns or something, but I have never done that myself.

Isochron Scepter and Dramatic Reversal with lots of mana rocks/dorks is the classic infinite mana combo. You can use Pull from Tomorrow or Sensei's Divining Top to draw your deck after you get the dramatic scepter going. Even if you don't have one of those outlets to instantly win the game, or even if you don't have enough mana sources to make the combo mana-positive, assembling this combo is still beneficial because it guarantees that you draw a card with Rashmi, Eternities Crafter on each turn in the turn cycle.

I frequently use both Isochron Scepter and Dramatic Reversal independently if I don't think that I'll be able to find the other piece. Both cards are good on their own, and there are a bunch of infinite turn combos you can do instead to win...

Isochron Scepter with a Mystical Tutor or Narset's Reversal (with Nexus of Fate in hand, in the case of the latter) under it both let you take infinite turns by tutoring for/re-casting Nexus of Fate. In most decks, casting Nexus of Fate over and over with Isochron Scepter and Mystical Tutor won't always let you win, because you don't draw any more cards over your infinite turns. But, having Rashmi, Eternities Crafter fixes that problem. Having a Narset's Reversal under scepter also still allows you to combo with Dramatic Reversal, if you have enough mana rocks.

You can do a cool and complicated infinite turn loop if Rashmi, Eternities Crafter is on the battlefield, you have Nexus of Fate and Mystical Tutor in hand at the start of your turn, and Merchant Scroll/Solve the Equation is in your hand or graveyard.

Steps for the Combo: Show

It doesn't matter if you have the Merchant Scroll/Solve the Equation in your hand or graveyard when you start the combo, so you should cast the tutor and get interaction if possible before going for it. A good card to consider getting is Narset's Reversal because...

This loop also works if you have Narset's Reversal instead of Merchant Scroll/Solve the Equation. You just have to have it in hand and not in your graveyard to be able to pull it off. Just do everything the same, but also cast Narset's Reversal on your Nexus of Fate, then get back Mystical Tutor and Narset's Reversal with the Seasons Past. In some ways this is the best combo in the deck, because all of the pieces for it are instant speed - you just have to move past the active player's turn to win after starting the combo.

How Much Mana Do I Need? Show

All of the mana values above assume that you're casting Seasons Past for free using Rashmi. It's still possible to take infinite turns without doing this, but it's much less feasible because it costs so much more mana. Keeping that in mind, note that the infinite turn loop requires you to shuffle after you cast Seasons Past; this means it's possible to draw into it while you're taking infinite turns. If this happens, you may whiff because you don't have enough mana to play it along with all of the other spells you need to cast to continue the loop. So, you should play out your turns until you have played enough lands and other mana sources to continue even when you do potentially draw Seasons Past. Fortunately, each time you cast Seasons Past you will probably be able to at least get back a fetchland to play. A good remedy to this problem is having Sylvan Library, Sensei's Divining Top, or Brainstorm to keep Seasons Past on top of your library, or to put it back if you do draw it. Combo-ing with Reap instead is also an option that does not have this flaw, if you have an opponent that's enabled it...

Reap is a silly card that sometimes does absolutely nothing, but I'm trying it out because it is insanely powerful when it does work. Even if I'm playing a game where there are no black permanents, it's still possible to get Noxious Revival and Regrowth alongside any one card when I play Intuition, and you can at least use Reap to get a Rashmi trigger if nothing else.

When any one opponent has at least two black permanents, this unlocks new ways to win by taking infinite turns. This works in a similar way to taking infinite turns with Seasons Past, except you use Reap in place of it to get back both a tutor for Nexus of Fate (Mystical Tutor, Merchant Scroll, or Solve the Equation) and another recursion spell to get back Reap (Noxious Revival or Regrowth). Casting Narset's Reversal on Reap can replace the recursion spell in this loop, just like in the combo with Seasons Past. When you do this with Noxious Revival, save mana by using it to recur the Reap in response to a Rashmi, Eternities Crafter trigger (most likely from the Nexus of Fate you'll be casting each turn). Note that, while using both Mystical Tutor and Noxious Revival is the cheapest way to do this loop - in fact, it's the cheapest way in the whole deck to take infinite turns if you pay life for the phyrexian mana, costing only 8 mana - you will not be able to draw any more cards over your infinite turns (unless you have something like Sylvan Library).

I think I have annoyed at least a few people because I do not run Thassa's Oracle/Laboratory Maniac as a way to win the game after combo-ing. Thoracle is necessary if you're abusing Demonic Consultation/Tainted Pact/Leveler to win with it, but I consider it pretty much useless outside of a combo like this. I prefer to win the game using cards that are also useful before the point where I have drawn my deck, because all of the infinite combos I use result in me doing this either on the spot or over infinite turns.

What to do after drawing your deck: Show

Playing the Deck

In general, be patient when playing this deck. The combos require a lot of mana to try to pull off and also protect, so take your time countering scary spells and destroying important permanents while playing plenty of lands and mana sources. I find too often that I'm just one mana short of being able to counter some spell that stops me when I go for a win.

You can assemble a combo over a few turns using any card that can tutor for an instant/sorcery: Intuition, Muddle the Mixture, Merchant Scroll, Solve the Equation, or Mystical Tutor.

For example, you can get Mystical Tutor with a Merchant Scroll/Solve the Equation (or vice versa in the case of Solve the Equation), then use the second tutor to get Seasons Past (or Reap, if it's good in any given game). Seasons Past will let you get back both of those tutors, and then you can get Nexus of Fate with the Merchant Scroll/Solve the Equation. At that point you'll have everything in place to start an infinite turn loop. Starting this chain with Muddle the Mixture is awkward because you have to tutor for Merchant Scroll and then use the scroll to get Mystical Tutor, which is one more step that starting with any other tutor. See the section on using Intuition for more information on finding a combo with that card.

Because it can take many turns to do all this, setting up an infinite turn loop is pretty much always telegraphed and slow. Even if your opponents don't know what exactly you're doing when you're setting up, they will understand that they need to prepare to react to something scary from you. It is probably because of this that I have had more success winning through a simple and fast dramatic scepter combo. But, it's still nice to know how to turn a tutor into an inevitable win if the game is moving slow enough to let you get away with it.

The go-to strategy for Intuition is to get Noxious Revival, Regrowth, and whatever card you actually want. Whatever opponent you pick will give you either Noxious Revival or Regrowth, and you can use it to get back the other card. Note that Reap may be another, very powerful option to get back cards that are tossed to Intuition, but this won't be the case in %100 of games. If you just want some form of counterspell or removal spell but it doesn't matter which one particularly, you can get 3 redundant copies of that kind of card. This can be better than getting just one and Noxious Revival/Regrowth/Reap because you may get more cards back if you Seasons Past later on. If you don't need something specific when you cast Intuition, getting a pile with a mix of recursion and tutors is always good. Recursion and tutors are just generally useful, and, having an assortment of them in our hand/graveyard is important for the infinite turns combos.

If you specifically want to get a Nexus of Fate out of your Intuition, it is best to get Nexus of Fate and two tutors, because that is the one situation where you'll be able to still tutor for the Nexus of Fate if they put it into the graveyard.

There are sometimes situations where the table needs you to have interaction to stop somebody from winning. If this happens, you could get Turn the Earth and/or Merchant Scroll/Solve the Equation (to have in your graveyard for the infinite turn combo) alongside the spell that you know your targeted opponent will choose out of the Intuition pile.

If any one opponent has two or more black permanents, then it becomes easy to set up an infinite turn combo by tutoring for Reap in your Intuition piles. To do this without Reap online, you would have to tutor up and cast Seasons Past at some point to get to the critical mass of tutors, which is a bit clunky. But, if you're able to use Reap instead, you can get there way faster since it is so much less mana.

Here's how to do it: Show

This deck dances with death by having very few or no cards in library after combo-ing. If you Brainstorm or Consider or Ponder or Opt etc. etc. at that point you will lose. Your opponents could also try to force you to draw a card and lose at the point where you are trying to win. Noxious Revival, Turn the Earth, and Nexus of Fate are all good cards to cast to put cards back into your library and get out of such a bind. Fortunately, Rashmi, Eternities Crafter doesn't say draw a card, so she poses no danger to you when you have no cards left in your library, and the same is true of casting Dig Through Time.

Mana Crypt poses the threat of killing you if you're taking infinite turns. You'll have to play out each turn until you are at a point where you are able to remove it and still have enough mana sources to repeat whatever loop you're executing.

This deck is well situated to stop combo decks, because it's pretty much just a pile of interaction and value. Ironically, more vanilla strategies often pose more of a threat to me. I always get beat up when I play this deck, because everybody attacks me when they see that I'm doing scary stuff or that I have a lot of counterspells in hand. I have relatively little creature interaction, and this deck uses few creatures that can block, so most often I'm an open punching bag. I also have an abundance of cards that cause me to pay life, so everybody turning their creatures sideways at you is actually super dangerous.

This is a big reason why I've included the two planeswalkers: they both pose huge threats that people are likely to attack instead of me. I would probably still use Oko, Thief of Crowns even if I didn't have a history of getting beaten up while playing this deck, because he's crazy. But, I might not have included Teferi, Master of Time if not for this problem.

Considerations

The list above is the actual decklist that I own and play with. I plan to, at some point in my life, get a Tropical Island for this deck. That time probably won't come until I am finished being a student. I should also probably replace the mana elves with moxes. But, I don't own Mox Diamond or Chrome Mox yet, so I've kept the elf lads around for now because they're still pretty good. The biggest card on my radar at the moment is Mindbreak Trap, which I would like to use in place of Mental Misstep.

Other Cards I've Thought About Including Show

Some people that play Rashmi, Eternities Crafter like to use Enter the Infinite to draw their libraries. But, I don't want to use a card that is useless except as a way to win the game (which is a sentiment similar to my feelings about using Thassa's Oracle). I can see that it might be nice to have a really expensive but consistent, one-card avenue to victory. But, I think that the combos in this deck work just fine.

Another strategy I've seen that does seem cool to me is Doomsday Rashmi, which uses Hermit Druid, Paradigm Shift, Thought Lash, or Leveler to win with Thassa's Oracle/Laboratory Maniac. But, I have preferred avoiding aggressive strategies like this in favor of a draw-go style deck. Though, I think it would be hilarious to Neoform Rashmi, Eternities Crafter into Leveler and then win with Thassa's Oracle.

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Casual

96% Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

23 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.08
Tokens Bird 2/2 U, Elemental 4/4 UR, Elk 3/3 G, Food, Treasure
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