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Glint-Eye Nephilim <=Banana Wurm; smiles upon 4 color control

Ok so my idea here was to pick my favorite removal cards and snapcaster to make a deck. This deck can deal with anything by way of removal and counter magic or at least that was the idea.

THANK YOU TO ALL THAT HELPED ME OUT IN CREATING THIS LIST!!!

Ok so to play this deck you must first understand what does what in this deck, the biggest hurdle when looking at a hand is not if you have good enough cards in your hand to keep but if you have the right cards in your hand to stay alive. there is so much value in this deck it can be boggling at first.

To start off let me break down the 60 card line up:

Spot removal:

Lightning Bolt - deals with small creatures

Terminate - deals with large creatures

Abrupt Decay - deals with anything under 4 mana

Maelstrom Pulse - deals with everything and multiples when your opponent gets sly

Counter magic:

Cryptic Command - bread and butter, by far the most useful card in the deck

Mana Leak - best early/mid game counterspell

Remand - gives draw, and is a time walk late in the game

Spell Snare - deals with their turn 2 play and is a nice counter to a counter spell like Mana Leak

Dispel - costs 1 mana and deals with alot of stuff your opponent wants to do

Mass Removal:

Anger of the Gods - hits everything low and Tarmogoyf normally lives

Damnation - hits everything

Draw:

Compulsive Research - best draw card for this deck hands down

Keranos, God of Storms - filtering and a wincon

Value:

Tarmogoyf - this guy will win you games, he has to be answered

Vendilion Clique - 3/1 flyer that also gives us access to discard, the value is real

Snapcaster Mage - all your spells can now be cast again. this deck is based around using snappy for extra value

Kolaghan's Command - when some one kills a creature just bring it back to your hand, instant speed discard, little bit of removal, good in my eyes

Creeping Tar Pit - gives us the mana we need and is the best all around man land for control

Another way to break up this decks spells, is by what mana cost you can Snapcaster Mage things back for

1 CMC: Lightning Bolt, Dispel, Spell Snare

2 CMC: Abrupt Decay, Terminate, Remand, Mana Leak

3 CMC: Maelstrom Pulse, Kolaghan's Command, Compulsive Research, Anger of the Gods

4 CMC: Cryptic Command, Damnation

Ok so now you know what everything is used for in the deck, now your asking how does the mana base work. The mana base is broken into 2 halves B/U and R/G if you have these 2 mana color combinations then you can play almost anything in the deck, we are playing a R and U focused deck though so if you have 3 fetches in your hand, i almost always pull B/U then R/G then U/R. it gets a little trickier when you need the UUU, BB and RR that you need to play some of our cards but i promise the mana base holds its own.

Now on to the sideboard, the things we are really weak to is land destruction and graveyard decks because they simply don't care if you counter there spells they will just get them back again later

Sideboards 15:

Crucible of Worlds - protects against land hate

Dispel - helps against control and burn

Golgari Charm - helps with tokens deck

Grafdigger's Cage - graveyard and CoCo

Inquisition of Kozilek - combo decks

Krosan Grip - just good enchantment/artifact removal

Shatterstorm - affinity no more

Spellskite - burn and some combo

Surgical Extraction - combo and if a deck has a linchpin

Thoughtseize - combo killer

Tormod's Crypt - graveyard hate

"Now that you understand BANANARAMA, go my son and do the Banana Wurm's will"

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Revision 7 See all

(9 years ago)

+1 Mana Leak main
+1 Remand main
-1 Spell Snare main
-1 Terminate main
Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 3 Mythic Rares

36 - 5 Rares

6 - 5 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 2.50
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