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Enchantment (1)


Control them with enchantments until Starfield of Nyx can make the enchantments creatures.My biggest problem would be a board clear getting rid of my enchantments while they are creatures. But, that is what the Negate is there for. And also why Pacifism is good, since it is an Aura, it doesn't become a creature.I was debating the retreats or not, and Citadel Siege.
I am also questioning a Skywise Teachings for all my mana and noncreature spells.It is a bit more on the budget for lands (with only two fetches) which may prove troublesome with three colors, but we'll have to see.I am very open to advice.

Card Synergies/Explanations

Sphinx's Tutelage is good against control, and with the excess mana from my green cards, I can get a lot of activations for its second ability to run through my deck and activate it more.Quarantine Field is a fantastic card, and with all my green cards for mana, getting multiple targets shouldn't be a problem.Monastery Siege lets me run through my deck to get to my win cons, while also letting me discard enchantments, which I will just get back with Starfield of Nyx.

Win Cons

Starfield of Nyx can turn all the enchantments I have controlled the opponent with into lethal swinging creatures.Sigil of the Empty Throne while slow, this card will make me several flying angels to kill the opponent with.Myth Realized will get very big very quickly with all of my noncreature spells, and can become quite the threat.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

22 - 1 Rares

10 - 10 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.86
Tokens Angel 4/4 W, Eldrazi Scion 1/1 C, Kor Ally 1/1 W
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