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Bant Enchantments to Ruin your Friends Day

Standard Budget Competitive Control Enchantment GWU (Bant) Tokens

NnjaKi13r


Sideboard

2 drop (3)

4 drop (2)


I added this deck to needs help because I think that there is something good that works well in this deck, it is just too slow. I don't know how to get this deck faster without loosing what makes it work. Or maybe it just doesn't work. Any help or suggestions would be appreciated.

Enchantment & Equipment heavy deck made to generate tokens and equip them to build a heavy army.

Basically designed to have enchantments work off of enchantments and build the battlefield as you progress through the game.

The biggest weak point of this deck that I have seen playtesting it is that it heavily relies on the 4 drop slot. With mana fixing and ramping with Weirding Wood and Sheltered Aerie helps but can get run down by an agro deck before it matters.

Still a pretty fun deck for about $20

Any help or suggestions are always welcome.

Please +1 if you like the idea and leave a comment on what you think you would do differently.

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1st Round: 1-1-1: R/G Wearwolves, first time FNM player, was letting him go slow to get the hang of it. Game 1: Got land screwed and lost before I could get it going. Game 2: Sigil of the Empty Throne early with a bunch of control enchantments ended it early Game 3: timed out the 3rd game and swung for 16 on 18 health. just needed 1 more turn.

2nd Round: 2-1 : B/U Control/Mill Game 1: Kept a hand I shouldn't have and land screwed myself, beat down by 1/1s and 2/2s, bit embarrassing. Game 2: sideboarded in Dampening Pulse to hope to keep his small guys at bay and never needed it, 3 Thopter Spy Networks + Valor in Akros did just fine. Game 3: early Sigil and cleaned up with angels + Helm of the Gods with some control

3rd Round: 2-0: B Hand Hate Game 1: he drug out the game a bit with discarding my control hand but I was able to draw into what I needed with Sigil and some control to come out ahead. Game 2: he played stronger into creatures this game but didn't seem to have as much hand hate which allowed me to control my way into mid game and come at him with larger creatures

4th Round 0-2: G/W Humans, he ended in 1st. Game 1: he was able to get creatures and counters out before I was able to get any generators going and just couldn't keep up with the speed of his hand and dramokas command kept my enchantments from getting established Game 2: see game 1. Game 3: (unnecessary) of course I won this game but the round was already decided, but heavy control got me through his initial barrage and was able to generate larger creatures that he was able to contend with.

Overall a good night and I was pleasantly proud of the way my deck was able to contend tonight.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

12 - 0 Rares

10 - 5 Uncommons

25 - 0 Commons

Cards 66
Avg. CMC 2.69
Tokens Angel 4/4 W, Clue, Djinn Monk 2/2 U, Soldier 1/1 W, Spirit 1/1 W, Thopter 1/1 C
Folders Standard
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