Just a decent bant deck that has an infinite combo in it regarding Enduring Scalelord.
CARDS AND WHY THEY ARE IN THE DECK
Enduring Scalelord - It is a good body that can get really big in this deck, and can take out planeswalkers fairly easily. It is a top of the curve piece that can swing in for lethal in the air while your crew defends on the ground. This is also how you can pull off the infinite combo. Having two Enduring Scalelords and something to put a +1/+1 counter on can make these creatures infinitely large and win the game on the spot.
Mirror Mockery
- This card is mainly in the deck to make a copy of Enduring Scalelord to win with the infinite combo, but it can also be put onto other creatures not letting them attack.
Altered Ego - This card can come down as a copy of Enduring Scalelord and then it is an opportunity to win via the infinite combo. Also, it can copy any of the creatures in the deck. A lot of the time, it can come down as a copy of Tireless Tracker, and then you can rack of a crap ton of Clues. However, if you copy a face-down Den Protector, you cannot flip it up. When you copy a creature, you only copy the side of the card that is face-up, sadly.
Tireless Tracker - This card is amazing. It can generate card advantage, get really big, let you hit your land drops, find your combo pieces, and most importantly, get a +1/+1 counter at instant speed. When you attack with an Enduring Scalelord with a
Mirror Mockery
attached to it, you can then set off the combo at instant speed. All around, it is a very good card that is a vital piece to the deck.
Hangarback Walker - This card is amazing. It is a threat to be reckoned with. It just gets really large over time, and then when it dies, it just explodes into a crap ton of thopters. Because of the thopters that it makes, we are running a one-of Westvale Abbey
to close out the game. Keep in mind, you should NEVER put
Mirror Mockery
on Hangarback Walker because it doesn't copy the +1/+1 counters on it. It is mainly in the deck to set off the infinite combo at instant speed, because you can put a +1/+1 counter on it at any time.
Duskwatch Recruiter
- Because we have so many creatures, we may as well play this card. It mainly is a way to generate card advantage and find our combo pieces, which is really nice. It can also make our Enduring Scalelords cheaper, which can sometimes matter a lot.
Den Protector - A really good creature that can get back a dead Enduring Scalelord, or even set off the infinite combo at instant speed. It is just another creature that makes this deck even more resilient.
Dromoka's Command - One of the best cards in standard that can buff up a dude, kill a guy, kill an enchantment, or even counter a
Radiant Flames
, or any burn spell for that matter. It is mainly in the deck so we can set off the infinite combo at instant speed.
Ojutai's Command There is just one in the deck to have some more versatility. Sometimes can counter something and get back a Duskwatch Recruiter
, or even draw and gain some life on the edge of death.
Declaration in Stone - Just some more removal, in case of a huge threat that we can't deal with.
Any suggestions for some sideboard cards would be nice, and thanks for reading!