Sideboard


The History

I've been playing this deck for a while now, and it is really fun and complex to play. It's probably not a top tier deck, but it can hold its own against many of the top decks right now. I fell in love with the morph mechanic when I began playing, with Trail of Mystery as my prerelease foil in Khans of Tarkir, and I've been playing it ever sense. I've posted many winning records with this deck, tweaking the sideboard for my local meta, and even earning a nickname, "Face Down Elves" after out elfing an elf deck.

The Deck

First thing to note, this deck runs 61 cards. I ran 60 for quite some time, and ultimately did the math and decided that the correct decision was to run a 61st card, a third Mastery of the Unseen . I have not regretted this decision.

This deck has the ability to go wide and go strong. Sagu Mauler is a nearly unstoppable killing machine and always eats at least one creature, often 2-for-1 ing an opponent. Mastery of the Unseen + Prophet of Kruphix makes opponents cry. Trail of Mystery guarantees my mana base, and if it's early and I'm stuck, I can often Den Protector + Windswept Heath to get another land. I used to run Kheru Spellsnatcher in the main deck, but the prevalence of Red Deck Wins and UR Thopters relegated it to side, but it comes in vs midrange, control, or a planeswalker based deck. It is damned amusing to fight a 5 color walker deck, and steal their Garruk, Apex Predator.

Strategy

The general strategy is to ramp out first turn, with the priority of Elvish Mystic > Obscuring AEther > Ghostfire Blade . Turn 2, I am typically playing either a morph or Trail of Mystery . Turn 3 onwards, things get very interesting. Sometimes, I end up with two Obscuring AEther or have a morphed Rattleclaw Mystic and dump two morphs, other times, flipping makes more sense, and other times, I'll have ramped into a whipserwood elemental orProphet of Kruphix by turn 3 or 4. Many times, I'll play a morph to bait out a removal spell, only to follow it up with the morph that's more useful in that situation. Deathmist Raptor is a great first play, with any other morph to play the following turn. There are a ton of decisions to make at any point playing this deck, which is tough, but even tougher for your opponent.

The deck runs 24 creatures in the main board, 17 of them morphs. The (simplistic, based on the full deck) odds of manifesting a morph creature is 28%, and a creature in general 39%. These numbers rise very quickly when Trail of Mystery removes all the lands from my deck. I run 14 basics, 5 fetches, and three pain lands, none of which etb tapped for maximum speed. I have at least 3 fetchable lands of each color, with a playset of Windswept Heath to usually find a Plains, a single Flooded Strand to find whichever of my lesser colors I'm missing, and extra blue sources in Rattleclaw Mystic and Yavimaya Coast. Assuming I mulligan if I don't start with a green source, I'm rarely missing a color of mana, even if I don't resolve a Trail of Mystery .

Ultimately, it's hard to convey exactly how interesting this deck is to pilot until you try it out for yourself. Every single morph is a combat trick, and because I'm playing so many different ones, it's impossible for my opponent to know what I'm going to throw at them next. Sometimes, that means holding back a creature based on what I expect them do do on their turn, other times, it means dumping my hand so they have to play morph roulette with their removal, and hope that they got the one that's the bigger threat to them.

Another unique thing with this deck is its removal - the main piece is Reality Shift, which is really good in this meta, as it exiles, it doesn't kill. Hangarback Walker, Darksteel Citadel + Ensoul Artifact , opposing Deathmist Raptors are all easily dealt with by this. While not as prevalent, it was also very handy against whip decks. In addition, both Reality Shift and Valorous Stance can be used to protect my board presence.

Key cards and synergies

Sideboard strategies

vs red deck wins, - -1 Sagu Mauler- -3 Trail of Mystery - -1 Valorous Stance- -2 Prophet of Kruphix- -2 Ghostfire Blade - -1 Mana Confluence- +2 Ainok Survivalist - +1 Icefeather Aven - +1 Stratus Dancer - +1 Hidden Dragonslayer - +1 Hornet Nest- +2 Sedge Scorpion - +2 Monastery Flock Morphs are played face up unless I land an Obscuring AEther . Special note for Hidden Dragonslayer 's lifelink and Ainok Survivalist against Impact Tremors variants. The goal is to run them out of stuff, gain life, and stabilize.

vs thopters, - -1 Sagu Mauler- -3 Trail of Mystery - -2 Prophet of Kruphix- +2 Ainok Survivalist - +1 Stratus Dancer - +1 Dromoka's Command- +1 Valorous Stance

vs. control and midrange, what i take out will vary based on the deck, but usually going in is- +1 Sagu Mauler- +1 Kheru Spellsnatcher - +1 Valorous Stance. Temur, Grixis, or Jund Dragons will get all my removal sided in, including Hidden Dragonslayer . Kheru Spellsnatcher can end up qualifying as removal in this matchup. Mastery of the Unseen is a card that shines in the control matchup, as it's a flow of uncounterable creatures once it sticks. 1-2 Reality Shift is usually boarded out vs control unless I see Ojutai.

vs. elves. Pretty much stick with the main deck, just siding in the Sedge Scorpion s and Stratus Dancer to negate Collected Company.

vs. Turbo fog or Sphinx's Tutelage millthis deck is hilariously good against these decks. I'll typically just take out Trail of Mystery for my counter creatures, as thinning my lands out hurts me against the mill, but Den Protector gets back anything important I mill, maybe with a bonus Deathmist Raptor, and Stratus Dancer and Kheru Spellsnatcher is an uncounterable counter spell for their fog or AEtherspouts, leaving them dead on board.

Weaknesses

The deck is weak to board wipes, such as Languish, Eye-blight massacre, Anger of the Gods, and Drown in Sorrow, but is often resilient enough to come back from it, or counter it being cast. The other weakness of the deck is large amounts of big beefy flyers. My weakest match gameday was against a mono-white devotion opponent who dropped 2 Archangel of Thune and 2 raid triggered Wingmate Roc . Against monored, I have a disadvantage, but it's not unbeatable, and much better post board, when I lower my mana curve. I do worst vs. Mono red when they drop a T1 Monastery Swiftspear as the 2 toughness + prowess trigger often churns through my creatures. Any other mono-red creature is easily chumped, and stabilizes me.

In Conclusion

I've been playing iterations of this deck in various forms since I've started playing magic during the Khans of Tarkir prerelease. I've played a Temur morph deck, a Simic morph deck, and I've finally settled on this Bant one, thanks to the lifegain options really helping me out. The deck is incredibly challenging, as I often have to make a decision on how to play the deck vs each opponent. For example, I played a match against someone who brought out Phyrexian Revoker against me, naming Elvish Mystic to cut off my ramp. Game 2, I just sided out my mystics, and when he named them again, I had nothing to fear. The deck is capable of flooding the board, gaining insurmountable lifegain, or punching through their big creature and leaving up a wall of defense, and even outpacing control decks by forcing them to choose which morph to deal with and countering their board wipes. I expect this deck to entertain me through standard, and I look forward to playing the Theros and M15 pieces for as long as I can.

Suggestions

Updates Add

Round 1: went 2-1 against GB elves. Caught me off guard game 2 with an Obelisk of Urd, but I caught him off guard game 1 with a Sagu Mauler

Round 2: I actually forgot what I played this round, but went 2-0

Round 3: Played vs. Mono-red, lost game 1, sideboard took me to victory games 2 & 3, even after getting down to 1 life game 2

Round 4: My first loss, 0-2, vs my worst matchup, Mono-white

Round 5: Won 2-1 in turns vs a WU control opponent, who was actually the one featured in the deck tech! He was a bit salty after his loss.

Round 6: Made a new friend there, and played him this matchup, in the feature match area (though not on camera). I went 0-2, getting stuck on 2 lands game 1 didn't help, and a game two temur battle rage brought me from 15 life to 0 in a single swing. After the match, he nominated me for a deck tech, though it didn't end up happening. Awesome time though.

Round 7: Lost 0-2 to mono-red goblins. Made the mistake of siding out reality shift after seeing piledriver, but game 2 he used rogue's passage to make a rabblemaster unblockable, and I couldnt' stop it. he did hit a hornet's next for 8 bees though, that was fun

Round 8: 0-2 vs abzan...aggro? game 1 overwhelmed me with a Warden of the First Tree while I dealt with more imminent threats, and game 2 a similar situation. Both games were close though, and my opponent cursed my name for forcing him to think so hard in round 8

Round 9: 0-2: mono red, my deck just didn't get there.

Overall? Had a blast.

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