btreuther I think those changes look solid. 1 Ojutai's Command should be great value late game. 3 Finks is definitely sufficient since you're combating aggro decks, and resto is just a great beater after using the ability. 1 Ooze would be good; GY hate is something you should really be ready for, because Tier2 decks can really get you if you aren't actively ready to handle them. Vengevine, Reanimator, etc.
November 8, 2015 11:28 a.m.
Excellent, thanks DrFunk27 and Telerik. I'll go with this iteration for a bit and see where it gets me.
I think I may add another Scavenging ooze to the SB for the yard hate you mentioned DrFunk27. For the SB, I have affinity hate in Disenchant, Bant Charm, and Stony Silence. Aven Mindcensor for decks that like to search. Dispel, Negate, and Thrun, the Last Troll (he's also a pain to get rid of) for control decks, especially with board wipes. Spreading Seas for Tron. Leyline of Sanctity for burn and discard decks. SB suggestions?
November 10, 2015 11:59 a.m.
I like Kataki, War's Wage better than disenchant. Aura of Silence is also very good. I love Bant charm and Stony silence is amazing. Aven Mindcensor is solid, I like that in the SB. Both Dispel and Negate are good inclusions, and 1 Thrun is great. Celestial Purge will help alot in the Jund or BGx matchups. To me, I think Leyline may be the weakest card. Why? Because to get the best value out of it, you're going to want to see it opening hand. Granted, it's a solid play turn 4, but by then, against aggro and hand disruption, you've already been semi locked out, not to mention turn 3 Liliana. You'll want 3-4 copies of Leyline to get maximum value payoff, but I don't think it's worth it.
I would play 1 Sphinx's Revelation SB, and 1 Scooze SB (although honestly 2 ooze main is best. If you've never played with him, he absolutely takes over games, and can gain life.)
These are just my thoughts on how I would play this deck, as I've played similar variants. Let me know if you have any other thoughts!
November 10, 2015 12:19 p.m. Edited.
DrFunk27, awesome feedback. I'll keep those two affinity hate cards in mind. Leyline of Sanctity is really great if you get it opening hand and to increase that odds you have to run four, and honestly I don't want to commit four spots. So we can open two spots. Kor Firewalker is a possibility for burn, but that requires WW.
I just began playing Scavenging Ooze, and you're right, it's great. No wonder Jund players run three of them. Adding another main, thinking I may go down to two Kitchen Finks, so two/two Scavenging Ooze/Kitchen Finks split, or would another be better suited?
I also thought about 1x Bant Charm main, as a flexible spell. Thoughts?
November 10, 2015 1:44 p.m.
I think 2/2 split on Finks and Ooze is perfect and is what I would recommend. Bant Charm wouldn't be bad Main I just don't know what would replace it. I guess -1 spell snare or Ojutai's Command.
November 10, 2015 3:25 p.m.
In a build that plays Sorcery speed, Jace is awesome. Snap is need for instants.
November 11, 2015 12:33 p.m.
Thanks bigguy99 for the suggestion. Yes, similar to what DrFunk27 said, Jace, Vryn's Prodigy Flip would be considered, but Snapcaster Mage, with flash, comes down whenever I need him to...e.g., snap a cantrip at endstep, or a counter, or even as a viper to block. Plus snappy has great synergy with Restoration Angel. No doubt Jace is powerful when he gets going, but for what I want to do he is a bit slow, coming down at sorcery speed AND needing to flip in order to get his value.
November 11, 2015 12:47 p.m.
Kitchen Finks doesn't seem that good in this deck, what about 2 detention sphere, and I think spell pierce would go well, but should be sided out for a game against another control deck.
November 11, 2015 7:43 p.m.
t3kill thanks for the comment. What are your thoughts on Kitchen Finks? He's in there mostly because this deck is from my base UW shell which ran him quite well. I know Bant decks that are more base G don't run them, but I'm base UW. The persist makes him hard to get rid of, great interaction with Restoration Angel, and the life gain. Was looking at value in the three-drop spot. I'm afraid that my game vs burn will be weakened by removing him, although I do like Detention Sphere for added removal, such as moons, tokens or pesky walkers. (also ran 2 spheres in my UW build). More value in 2 Kitchen Finks or Detention Spheres?
November 11, 2015 9:08 p.m.
I like detention sphere more, it lets you keep the board clear the turn after you cast a goyf or takes out bloodmoon if you can get the basics, finks would be a card to side in against burn, while detention sphere is useful in every game in one form or another.
November 11, 2015 9:20 p.m.
You also have Ojutai's Command to let you go ahead and gain the life and also return a goyf, counter a creature, or draw a card. Also it seems to me that spell pierce is better than spell snare.
November 11, 2015 9:26 p.m.
This deck looks pretty cool. Definitely headed in the right direction
November 11, 2015 9:30 p.m.
Okay, so 2 Kitchen Finks to the SB (like Jund) and 2 Detention Spheres to the main. Seems reasonable! So far Spell Snare has worked pretty well, but I'll consider Spell Pierce going forward.
November 11, 2015 9:35 p.m.
I'm not sure, I'd probably give it a shot how it is now
November 11, 2015 9:58 p.m.
After all that being said, this is a very impressive build, I like it a startling amount, something about mid range countrol just makes me warm and fuzzy inside, how are your match ups against twin, junk/jund, or delver?
November 11, 2015 10:35 p.m.
Im actually in favor of d sphere over finks. Fink is great SB but spheres gives you game against the field.
November 11, 2015 10:37 p.m.
Match-ups are pretty good so far--still getting a handle on how I want to run the deck. There definitely the more aggro plan of getting goyfs and scoozes out, but after that I'm playing a bit more control. I think with the additions of d-spheres, it'll help tag pesky things like Lili in Jund and moons. There is a lot of synergy here, and unlike some decks, I'm not doing, or trying to do, the exact same thing every time. Scooze has been a great addition. The Bant charm has been helpful in some matches too. Seem to be better after adding those two, as well as fixing up the SB. I feel like I can handle a bit of everything, and this deck can transition styles. Even matches I loose, it is really close, not really getting blown out.
November 12, 2015 12:01 a.m.
I'm very curious how this performs against Tron and Jund. I'd love to hear some specific matchup stories if you have some. This deck is very interesting.
November 12, 2015 12:12 a.m.
I'm glad to have been of assistance, I'm gonna try to build something like this, but more control and cheaper I would love some advice.
November 12, 2015 12:05 p.m.
Tezzrah, I still need to do extensive playtesting, as my current meta is not terribly diverse with competitive decks. In one match with Jund, Lili gave me a tough time, but I brought in two negates, which helped (also had me go into a more control mode). Games got kinda grindy, but my ability to bring back stuff with Ojutai's Command was critical. Ojutai's command is pretty much second class to Cryptic, but this deck really elevates it's play. Playing both is great. Similar thing happened against a UW control deck. Verdict my creatures and next turn a huge goyf. I have yet to play against Tron. I wanted to move this deck to MTGO, but I just don't want to re-buy everything.
Yes, t3kill, very helpful. When you say more control and cheaper, what are you thinking? Removing the goyfs? Adding more counters? I've always wondered if Serum Visions are what I need to be playing...although I love the one-drop, draw, and setting up my land-drops or threats. Sorcery speed blows (though I get the added card type for my goyfs).
November 12, 2015 4:14 p.m.
You're other option for draw is Thought Scour but honestly, the scry is just crucial to tempo control. Sorcery sucks but it's It's ok.
Telerik says... #1
btreuther: That's exactly what I was thinking of. Those changes seem reasonable.
November 8, 2015 2:47 a.m.