Bant Walker Midrange

Standard K0ch3

SCORE: 7 | 18 COMMENTS | 2698 VIEWS | IN 2 FOLDERS


AwezomePozzum says... #1

Awesome human deck. I might make one just like it.

One thing though. Why is there no Collected Company? What with every creature except Sigarda being triggerable. Just watch out for Hallowed Moonlight. Maybe some Dispel to sideboard in if you are going against someone with Hallowed Moonlight(which is probably only in that deck to counter CoCo).

May 9, 2016 10:06 p.m.

K0ch3 says... #2

What would you suggest to remove so I can add two of collected company? I have not put together a sideboard yet.

May 9, 2016 10:20 p.m.

AwezomePozzum says... #3

Maybe take out two of your Thraben Inspectors.

Put the 2 Dispels in your sideboard, and exchange them with two of your Expose Evils whenever you go up against Hallowed Moonlight, as that is as much of a counter to Collected Company as it gets.

May 9, 2016 10:25 p.m.

AwezomePozzum says... #4

Here. This is my bant human deck. Hope the description helps.

My take on Bant Human tribal

May 9, 2016 10:59 p.m.

AwezomePozzum says... #5

Ps: Three is fine, as long as you have mana fix, ex: Dual Lands, Evolving Wilds, etc.

May 9, 2016 11:01 p.m.

AwezomePozzum says... #6

Ps: Three colors is fine usually, as long as you have mana fix, ex: Dual Lands, Evolving Wilds, etc.

May 9, 2016 11:01 p.m.

snotice says... #7

no Tireless Tracker? Is there a reason for this?

May 12, 2016 6:59 p.m.

K0ch3 says... #8

The only reason is not knowing current standard yet. Suggestion on what to take out to add?

May 12, 2016 7:06 p.m.

snotice says... #10

Also, the land-base I'd look something like this:

Basics (10):

2x Forest
3x Island
5x Plains

Utility Lands (4):

1x Blighted Woodland
1x Westvale Abbey
2x Evolving Wilds

Dual Lands (10):

4x Canopy Vista
2x Fortified Village
2x Port Town
3x Prairie Stream

May 12, 2016 10:01 p.m.

herowork says... #11

I think this is an interesting deck. My only suggestion is why use Puncturing Light? I feel like they're many better options like Declaration in Stone, Gideon's Reproach or Immolating Glare to name a few.

October 16, 2016 2:28 p.m.

K0ch3 says... #12

Immolating Glare think would be better. My goal is to hit Smuggler's Copter on my opponents turn 3.

October 16, 2016 2:38 p.m.

HairyManBack says... #13

This is probably a 26 land deck as is. Playtesting shows unplayable cards with their mana costs. The concept is there and looks fine but needs land and/or draw-tempo to operate.

October 19, 2016 1:48 a.m.

K0ch3 says... #14

Would you drop oath and a creature?

October 19, 2016 7:57 a.m.

HairyManBack says... #15

Not sure at this point. The deck looks like it needs some focus on the card counts. Not sure if this is trying to go wide or tall, or some mixture of 'good stuff' Bant. One card I've been hoping to abuse is Rashmi, Eternities Crafter. But I don't know if it's any good here. Albeit I haven't seen this or played this in action but it looks like the build is unpredictable and too slow for the meta.

Ideas are Servant of the Conduit over Duskwatch Recruiter  Flip. Recruiter seems to be an expired bomb uncommon that can't work with aggro being as good as it is. But does have it's moments against control. However, Conduit is consistent in getting bigs out quicker or eating up removal for later bombs. I think it's worth playtesting a bit if going towards 4CC power drops like Gisela, the Broken Blade and fodder for Elder Deep-Fiend. Of course, it would also warrant 3-4 Aether Hub for quicker drops. With Hub and fast lands in Standard it's painful to play a lot of tapped lands. The opponent can simply go quicker and more powerful with the same lands.

With all that explanation it would be cool, too, to see cards like Rashmi, Eternities Crafter do some work. Can't say I know how to use it quite yet but kudos if you can make it work.

October 20, 2016 6:25 a.m.

CattCaller says... #16

Have you thought about Oath of Ajani ? Lets you cast your walkers an entire turn earlier.

If people think a turn 4 Gideon, Ally of Zendikar is a nightmare, then a turn 3 Gideon would just be a death sentence.

It looks fun! I might just sleeve this up and try it out on the next tournament.

Did you play this at Gameday? I'd love to know how it turned out if you did play it.

February 13, 2017 9:12 a.m.

K0ch3 says... #17

@cattcaller I thought about Oath of Ajani but haven't tried it. I think that would be a game changer if able. I may take out the Essence Flux and play two of those.

Unfortunately I wasn't able to go to game day and have only tested this against home brews. I am hoping to make it to FNM next week to test it out against some better decks.

February 13, 2017 9:31 a.m.

CattCaller says... #18

Sounds like a plan. I personally just updated a Jund Control Deck I had prior to Aether Revolt and updated it with some new cars. played that at Gameday to a second place Finish.

Was fun.

Looking forward to seeing where this deck goes as I have a playset of Tamiyo, Field Researcher I want to put to use.

Another card you might want to consider is Dovin Baan. He seems like a really good hedge against decks that prioritize creature damage.

February 13, 2017 10:04 a.m.

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