Bark at the Moon

Standard* carvsdriver

SCORE: 2 | 14 COMMENTS | 837 VIEWS | IN 1 FOLDER


carvsdriver says... #1

Comments welcome, I made this with cards I had handy in my binders.

May 6, 2012 10:19 a.m.

Try to get your hands on some s. The front is a nuisance but the flip can be trouble. Also, instead of having Travel PreparationsMTG Card: Travel Preparations just for that one cast try using Increasing SavageryMTG Card: Increasing Savagery or the new miracle cost card Blessings of NatureMTG Card: Blessings of Nature.

May 6, 2012 10:28 a.m.

carvsdriver says... #3

Thanks! I'll check if I have those in my supply ... if not, they'll go on the shopping list. I have on my list already.

May 6, 2012 11:24 a.m.

Fibbe says... #4

Cards I would personally consider for this deck include (but are not limited to); , , , , , , , , and

In all seriousness, though, I think you could use some more lands in this, 17 lands are generally not enough for constructed play, you need land to play stuff, that's one of the cores of magic.

You could also really do with acquiring some number of , I have not seen many werewolf decks that didn't play the full four of that one, also, and are generally not very good, neither is , despite having first strike, if you're VERY desperate for a 2-drop, is a bit better, as it can hurt people.

And no on the Travel PreparationsMTG Card: Travel Preparations, you only get half of it, and that's not good enough, in all, you might want to move away from sorceries, as instants allow you to flip your werewolves and still cast spells on your opponents turn, which lets me mention that Wolfir AvengerMTG Card: Wolfir Avenger is a pretty decent card.

And just a technical thing, Full Moon's RiseMTG Card: Full Moon's Rise does nothing when your wolves start hitting the graveyard, sacrificing it just prevents your werewolves from getting destroyed once for the rest of that turn, thus never hitting the graveyard, sorry, just had to point it out, some people misunderstand the rule of regeneration.

May 8, 2012 5:33 p.m.

2austin5 says... #5

maybe make 2 of your lands Kessig Wolf RunMTG Card: Kessig Wolf Run.

May 22, 2012 8:50 p.m.

carvsdriver says... #6

That's a good idea, thanks! I'm also considering putting in (or side boarding) Ghost QuarterMTG Card: Ghost Quarter's to protect against Wolf Run :)

May 22, 2012 8:58 p.m.

2austin5 says... #7

I'd say main board 2 but go to 23 lands.

May 22, 2012 9:02 p.m.

carvsdriver says... #8

Sounds legit. I have two in my binder actually. What should I remove for them ... ThunderboltMTG Card: Thunderbolt or maybe 2x Full Moon's RiseMTG Card: Full Moon's Rise?

May 22, 2012 9:04 p.m.

2austin5 says... #9

maybe the Full Moon's RiseMTG Card: Full Moon's Rise also maybe Pillar of FlameMTG Card: Pillar of Flame over ShockMTG Card: Shock

May 22, 2012 9:12 p.m.

carvsdriver says... #10

That sounds reasonable (deck updated), I don't have any Pillar's in my binder. They look much better than shock, i'll try to track a couple down if I keep the burn spells in.

May 22, 2012 9:19 p.m.

Neat, looks like it's shaping up to be pretty similar to mine. (The Wolves are Angry <-- if interested)

May 23, 2012 12:29 a.m.

carvsdriver says... #12

Yeah, very similar actually :)

May 23, 2012 1:23 p.m.

carvsdriver says... #13

Need some help on setting up a sideboard for this deck so I can use it at the next FNM. ANy suggestions would be appreciated!

Also, Maybeboard contains cards that I still need to get to finish the main deck - but I think it's pretty solid in its current state.

June 7, 2012 11:39 a.m.

Fibbe says... #14

Here, at least some cards you need to consider, but what's your metagame like?

Autumn's VeilMTG Card: Autumn's Veil to have something against control

Nihil SpellbombMTG Card: Nihil Spellbomb, Grafdigger's CageMTG Card: Grafdigger's Cage to have something against graveyard strategies

NaturalizeMTG Card: Naturalize, Ancient GrudgeMTG Card: Ancient Grudge you will need artifact hate

Beast WithinMTG Card: Beast Within kills everything

Zealous ConscriptsMTG Card: Zealous Conscripts good against certain control decks, as well as reanimator, and to some extend, ramp and pod

Pillar of FlameMTG Card: Pillar of Flame for people packing Strangleroot GeistMTG Card: Strangleroot Geist, GravecrawlerMTG Card: Gravecrawler and Geralf's MessengerMTG Card: Geralf's Messenger

WhipflareMTG Card: Whipflare, SlagstormMTG Card: Slagstorm, Bonfire of the Damned MTG Card: Bonfire of the Damned to kill swarm strategies and hexproof creatures

June 7, 2012 12:32 p.m.

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