if your gonna be enchantment heavy you cant go wrong with Ethereal Armor
October 5, 2013 8:10 p.m.
krysto2012 says... #4
Depending on your speed/how you want your deck to function, I would sincerely recommend Gods Willing and Dragon Mantle - the former being a 1-drop life-saver (essentially will fizzle anything stupid your opponent tries to do, or allows you to charge through unblocked) and the latter being a cheap enchantment to trigger heroic which offers a card draw on top!
Otherwise, my only other suggestion would be to narrow down the creature selection to a narrower choice - Consider dropping a number of the creatures for more of the rest, possibly adding Phalanx Leader .
If anything, I would drop the Labyrinth Champion, Emissary, and possibly the Ash Zealots (they're very good, but they're also too color-polarized for this deck and will likely turn out clunky) - Fabled Hero and more Champions of the Pantheon really help.
Naturally, 4x Sacred Foundries would not hurt.
Lastly, I would recommend dropping the Thunder Strikes for Madcap Skills , and the Ordeal of Purphoros for something that can multitarget, such as Dauntless Onslaught .
October 5, 2013 8:30 p.m.
assassin54853 says... #5
Hmm... I really enjoy most of these ideas! Thanks a ton guys! I will see what I have in my stash and probably update it tomorrow.
October 5, 2013 8:39 p.m.
assassin54853 says... #6
Oops! Thunder Strike is supposed to be Lightning Strike ! My bad!
October 5, 2013 8:43 p.m.
I would look at the heroic enablers from theros, cards that target up to two creatures, and maybe look at some one drop enchantments. Gods Willing was a good suggestion.
October 9, 2013 11:14 p.m.
assassin54853 says... #10
Hey guys! Thank for all the help so far! I do have 1 thing to request. Is there any way we can make this more aggro? I reeeeaaaally like red white aggro, so can I do that with this deck? What are some good ideas?
October 10, 2013 5:07 p.m.
krysto2012 says... #11
If you want to get more aggro, at the moment all I can think of is to reiterate Gods Willing - It will boost heroic - which you might want to consider focusing on, allow you to scry, and against most decks in the early game, will give you an almost guaranteed unblockable creature - similarly it can also be used to chump block safely and protect from removal/bounce - Staying power is very valuable.
Other than that, Sacred Foundry would allow you to boost Chained to the Rocks to its full level of aggro on T-1 to 2.
October 10, 2013 7:52 p.m.
assassin54853 says... #12
Thanks very much! I guess I'm gonna need to get some Gods Willing ...
October 11, 2013 12:37 a.m.
Have you considered Coordinated Assault ? Works great as a one-drop combat trick that can trigger two heroic abilities.
October 14, 2013 3:48 p.m.
bulletbeall says... #14
Ajani, Caller of the Pride would be a good planeswalker to look into.
Other good choices would be Phalanx Leader (already said by Krysto2012) and have more than 1 Anax and Cymede . If you can get 2 of those out on a field at once its hell to play against
October 14, 2013 11:54 p.m.
UnknownPhate says... #15
bulletball, it is a legendary super type. only 1 can be out at a time
October 16, 2013 10:43 p.m.
krysto2012 says... #16
I think by "2 of those", he meant both, but I agree - if you have a solid legendary creature in a deck, you should up the qty to 2 to improve your odds of getting one. This way you have a backup in case of thoughtseize, D-sphere, boardwipes, or if your opponent locks it up with an Arrest or the like you can replace it.
October 16, 2013 11:23 p.m.
I think u should add Aurelia and Guardian of the Gateless
October 18, 2013 5:24 p.m.
I have a similar deck and I run 4 Young Pyromancer all of the heroic triggers are instants more or less you get 4 Akroan Crusader and 4 Guttersnipe and dyno charge and pump spells and go to the red zone. Also you will notice your mana is much better with 4 Sacred Foundry
Hope this helped you go all heroic on someone.
October 26, 2013 2:54 a.m.
carrottopguyy says... #19
I saw a deck fix article on a deck like this. You should definitely try out Boros Charm , Coordinated Assault , and Martial Glory . those seem to be pretty much the best and cheapest instants available in R/W for heroic triggers, because two of them target 2 guys, and 1 of them is really versatile. I mean, against control, if you start rolling then really their main goal is to get to turn 4 and play Supreme Verdict , then rofl stomp everything you do for the rest of the game. I mean, its an oversimplification, but that's basically it. Boros Charm effectively counters it and a bunch of other nasty kill spells.
Heres the article.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/270
November 1, 2013 1:31 a.m.
carrottopguyy says... #20
Also, I think Labyrinth Champion is best left in some derpy combo deck that can loop spells on him for infinite damage. As a 2/2 4 drop in red, he's just not worth it. If you really want to play aggro, you probably want your opponent to be dead before you can even cast him
November 1, 2013 1:40 a.m.
assassin54853 says... #22
@firemanefruitcake Thanks, but what would I take out for Martial Glory??
January 11, 2014 3:15 p.m.
Aurelia, Aurelia's Fury, Truefire Paladin, Wear/Tear, Assemble the Legion, and/or Legion's Initiative?
January 11, 2014 4:04 p.m.
assassin54853 says... #24
Aurelia = Way too much mana.Aurelia's Fury = Too much mana to make worth my while.Truefire Paladin = I feel like there are better cards.Wear/Tear = Sideboard card I think.Assemble the Legion = Too much mana, and too much time to make it worth my while.Legion's Initiative = Good, but tried it in this deck and it wouldn't work. Maybe for the sideboard?
January 11, 2014 4:55 p.m.
I would drop the dauntless onslaught and lightning strike for Martial Glory.
GamerSonX says... #1
Legion's Initiative
October 5, 2013 8:09 p.m.