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Battle Cry Wolves

Modern

Lexis136


more of a buildup deck, considering that it has battle cry, which is better with more creatures, and werewolves which rely on enemy spells or me skipping a turn. unfortunately, it's also bad in multiplayer.

the way i play it is that i mulligan until i find a 1 drop or have 5 cards in hand, then i play for a couple turns, skipping my 4th or 5th, and attacking for lots 5th or 6th.

it's mostly amusing to me because Hero of Oxid Ridge, Kruin Outlaw  , and Hinterland Hermit   all control their blocking options, and Instigator Gang   has a faux battle cry affect, so they seem to be after the same thing, a bunch of hard to block big ass creatures.

i haven't decided whether it's better to hide the werewolves or to flaunt them early game. on one hand, i could hide them so that the enemy blazes through their cheaper spells, or i can flaunt them for tempo control.

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Date added 12 years
Last updated 12 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

12 - 0 Rares

12 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.56
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