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Mono-red mostly goblin deck that relies on either being incredibly aggro or utilizing combo pieces to win the game. Simple like a goblin but not to be underestimated.
Haste and protection are your friend. You'll notice a large number of cards are devoted to making sure your creatures have haste and one of the major ways to pull success out of this deck is making sure you take advantage of that. It's not a "combo" or an immediate "win" condition but you will achieve the best success the moment you have haste.

Unblockable Goblins: Goblin King + Blood Moon / Magus of the Moon

Mana combo enablers: Mana Echoes , Thermopod , Rings of Brighthearth + Basalt Monolith , Skirk Prospector , Ashnod's Altar

Infinite enablers: Staff of Domination , Rings of Brighthearth , Umbral Mantle , Sword of the Paruns , Thornbite Staff

Infinite Damage: Impact Tremors , Purphoros, God of the Forge , Pashalik Mons / Goblin Sharpshooter are special cases as you do need a sac outlet to go infinite with them

Infinite Mill: Altar of the Brood

Infinite Draw: Staff of Domination

This section is just some last words on the deck First and most important here is that Krenko is not invincible and the moment you are recognized as the threat you will be hated out of the game. I give credit in fact that most players are smart enough to know when a Krenko deck hits the table to just make sure Krenko can never come out. This is the correct play on their part and when I pilot this deck I have no hate when somebody does this, bitter goblin tears, but no hate.

Moggcatcher - Very good card for tutoring goblins probably one of the best goblin tutors. I don't run it cause it cost 4 mana to play and an additional 3 mana and tap to get 1 single goblin. When I need a key goblin I may regret not having it but this deck runs on the cheaper side of the curb and wants to put the foot on the petal and not let up and waiting to use this card at it's cost makes it a card that I give a pass on most games.

Treasure Nabber - I love how evil this card is versus players who abuse mana rocks more so cause this is a goblin deck with a small subtheme of artifact hate but it's not always going to pop off and if I pull it too late then I'd have almost rather had any other goblin. If that one guy who abuses his rocks to do things way out of tempo is at the table I'd find a way to put him in if not I just think there are better cards for the slot and more efficient ways to get artifacts off of your opponents table.

Goblin Assassin - I don't like to gamble but this card is so tempting because it's just so much more devastating to opponents than Krenko. That chance of ruining my acquired board state though is kind of irksome as is everybody having to spend time flipping coins (or rolling dice) when you get a large number of triggers so perhaps even just to avoid that scenario I don't run it.

Gamble - I don't like to gamble and lose a key piece.

As always I am open to suggestions or even for cards I may have missed that could find their way into this deck so feel free to leave suggestions or comments as this deck can be subject to change especially if new and better , , or goblin/goblin related cards come out. If you like the deck or even if you hate it still feel free to say something or if you're a kind enough soul give it a +1.

*Note: If I had a Wheel of Fortune I would use it, it's expensive though and I don't think it's really necessary yet.

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Date added 5 years
Last updated 5 years
Exclude colors WUBG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Goblin 1/1 R, Treasure
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