This first pass at Beamtown hasn't yet found its flavor. I've added some of the common Beamtown targets like Leveler, but also wanted to have a stable of creatures I don't mind having in play. The idea here being I use them aggressively, and then pitch them over to an opponent for one last hit. With a lot of "deals combat damage" triggers, it's still an aggressive, if expensive deck.

I've also included some goad staples and ramp to help get these expensive creatures out. A small sub-theme of reclaiming creatures I own or killing them if they're tapped hopefully helps me re-use some of the big beaters.

Beamtown is part of my 26, which is the 32 Commander deck challenge but without colorless or 4 color commanders. I don't like how either of those categories feels currently. As an added wrinkle, my collection is singleton outside of the land mana base, so across all physical decks you won't find duplicate cards.

This is version 1.0 of the IRL deck.

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99% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

27 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Faerie 1/1 U, Insect 1/1 G
Folders 32 Commander Challenge
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