heheheh Fire! FIRE! FIRE!! FIRE!!!

Fire's cool. and stuff.

Anyone still know what this show is, or am I just too old?

Anyways, this is a partner deck centered around two of Myra's Marvels performers. The idea is to start storming to create treasure tokens, which can drain life, then sac those tokens, which also drains life, to fuel other spells. Ignacio does a lot more in this deck to be honest, but having extra card draw that is accessible from the Command Zone is hard to pass up.

Get the right cards out and you can enter an infinite mana loop with this deck and really go FIRE FIRE FIRE with the finisher spells. If you haven't played with enough fire to wipe everyone out by this point anyways. Or play spell after spell after spell of CMC cards with fire in the art to rack up that storm count and go nuclear.

I'll leave it open for discussion which one of the commander's is which of the dumb duo.

This deck is still a work in progress as I tweak the spells and make adjustments to the landbase as I sort through lands.

comments and suggestions are always welcome!

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Well, this deck had a few real games run, not just the test the deck function done here. Overall it did pretty good and was consistently able to "Do The Thing" with storming rapidly and mana ramping into things.

However, a suspected problem came up that these tests confirmed:

FIrst the obvious: Relying on your commander needing to be in play is not always wise. I knew this when I built the deck, but I really wanted to make a deck that made use of the performers from unfinity. I regret nothing yet!

OK, no regrets is over. The main strategy of the deck suffers the same as any storming deck: Turns can sometimes take a long time, and the storm you're hoping becomes a hurricane...instead is nothing but a mild breeze that took a lot of time. The deck has several means to avoid having the turn do nothing, as it can deal damage from spells being cast, artifacts "entering" or "dying". But you can't always have these active. I am looking for other alternatives to this conundrum, but still trying to keep within the general confines of having fire in the art, the word damage in its game text and trying to keep casting costs as close to MV 2 as possible.

So far it has been a fun deck though, but if you're playgroup has a lack of patience like mine does, you might become an archenemy just for trying to storm.

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Top Ranked
Date added 4 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

27 - 0 Rares

17 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.40
Tokens Copy Clone, Map, Plot, Servo 1/1 C, Treasure
Folders Cool Decks, Stolen Decks
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