Because I'm too cheap to change to Esper

Standard* Bnon

SCORE: 28 | 153 COMMENTS | 6812 VIEWS | IN 7 FOLDERS


PlattBonnay says... #1

Do you want this to be an actual control list? Or are you going for more of a tempo build? Because if you want a control deck, you've got way to many creatures and not enough ways to say "no".

June 13, 2014 5:05 p.m.

Bnon says... #2

What would you suggest?

June 13, 2014 5:08 p.m.

Egann says... #3

In so many words, you're looking to be midrange with a kinda controlly finish. I dig. I would up the land count 1 or 2, though, so you could more reliably hit land drops. A lot of the finisher cards require a lot of mana.

Also, drop the Quicken for a Hypersonic Dragon .

Fated Infatuation might be a good idea, as could Melek, Izzet Paragon depending on what you have in mind.

June 13, 2014 7:17 p.m.

Bnon says... #4

Thanks should I take out the guttersnipe for the hypersonic and the melek

June 13, 2014 7:21 p.m.

Egann says... #5

I would, but I'm not terribly into burn, so take that with a grain of salt.

If you need another creature to cut, I think a Spellheart Chimera could go. It's not amazing until late game when you have instants and sorceries in the graveyard, so one or two going would more remove it from early-game draws than from the late-game where you would want it.

June 13, 2014 8:43 p.m.

Bnon says... #6

Any good ideas for counter spells? Also do you think I need more draw

June 13, 2014 9 p.m.

Egann says... #7

You have a very solid set of counters already. If it's close to the mana curve, the charm will handle it, and if it isn't dissolve or rift will. Just in case, counterflux is in the sideboard.

If you're running out of cards and counters simultaneously, it's likely you are playing counters too liberally. Blocking everything the other player does is impractical, so just focus on the deadly stuff which will kill you before your deck can deploy.

Card draw? I personally DO NOT like divination. You're basically paying three mana to gain one card early in the game when you likely have plenty of cards and tempo is very important. 90% of the decks I have played would have been better suited by dropping a defender like Murmuring Phantasm or Wall of Frost . Card draw is something you need later in the game when you are running out of cards.

Mercurial Chemister is my go-to card draw because he's late-game, gives a lot of cards for cheap, and when you have enough cards he also acts as removal. Easily my favorite card.

June 13, 2014 11:34 p.m.

BarfQuackers says... #8

I think Talrand, Sky Summoner is worth mentioning

June 14, 2014 6:56 a.m.

BarfQuackers says... #9

Also if you're looking for draw cards I'd use Telling Time or Ponder I use them in a similar deck

June 14, 2014 7:13 a.m.

Bnon says... #10

I used to have Blast of Genius do you think I should put it back?

June 14, 2014 10:18 a.m.

Egann says... #11

@ Suicidebring3r: I love all of those cards (especially ponder) but this is standard. Were this extended I would have recommended Kraken Hatchling and Switcheroo . That was one of the Depths of Power intro deck's combos which I liked a lot. It's worth it just for people to say "Kraken hatchling is a bad card" only to wind up with it a few turns later.

I don't like Blast of Genius quite as much as the chemister because they basically do the same thing, but the chemister offers a choice every turn while the blast does both things once. If you think you have enough creatures and that casting the blast with Epic Experiment is what you want your deck to do, absolutely do that. It will certainly work.

June 14, 2014 11:07 a.m.

Bnon says... #12

I took out thassa for the chemister just because if pricing I know it's not a good one of but it's still a good card

June 14, 2014 12:28 p.m.

Bnon says... #13

I was at a Saturday tournament and I traded for a Pyromancer's Gauntlet (only to get a their part of the trade up to mine) so I was wondering if I should add it

June 15, 2014 4:41 p.m.

Bnon says... #14

I made some kinda big changes so I was wondering if you guys thought it was better now

June 19, 2014 4:48 p.m.

PlattBonnay says... #15

You're playing U/R, you want efficiency. You shouldn't be playing anything that costs more than 2 or 3 unless it basically wins you the game. Don't add the gauntlet.

Other than that, looks pretty good, but you should really try to get your hands on 3 more shocks

June 19, 2014 11:09 p.m.

Bnon says... #16

Yeah they are a bit pricey so I mostly try to find trades for them which takes a little while but hopefully I can get them tonight or tomorrow

June 20, 2014 9:53 a.m.

miracleHat says... #17

You might want to check out this u/r control deck. It is really interesting and you might find some neat tricks.

June 20, 2014 8:52 p.m.

Bnon says... #18

The link doesn't work

June 20, 2014 9:09 p.m.

miracleHat says... #19

try this

if that doesn't work, then:

http://magic.tcgplayer.com/db/article.asp?ID=11874

June 20, 2014 9:21 p.m.

Bnon says... #20

I'm thinking about taking out the meleks for Jace, Architect of Thought the meleks cost a lot (mana wise) and anything that does cost that much should be a game winner or very helpful (like keranos)

June 21, 2014 11:42 a.m.

Bnon says... #21

I played this in a win a box tournament and got 4th out of 14 or 16 but then had to leave in top 8 so I got 5 after top 8 but I need help with the sideboard any ideas

June 22, 2014 10:04 a.m.

xGhostx says... #22

Hidden Strings Opens this deck up alot!

For creatures, Master of Waves is a good way to fill out your board without filling your deck :) Elemental Tokens are always good.

June 22, 2014 10:48 a.m.

Bnon says... #23

I'm not sure where I could fit the hidden strings in. Also I don't think I have enough permanents for a master of waves.

June 22, 2014 11:29 a.m.

xGhostx says... #24

I hear you on Master of Waves but I really think Hidden Strings would go far in this deck. Playing it as a Cipher, allowing you to tap down things or untap your own.

June 22, 2014 11:52 a.m.

PlattBonnay says... #25

I like the idea of cutting the two meleks for two Jace, Architect of Thought, as much as I wish melek could be good in standard, he's really not that great.

As for other additions, I would suggest finding room for 2 or 3 copies of negate, because they hit so many things (underworld connections, thoughtsieze, walkers, rev, other counterspells, etc.) and maybe 1 or 2 dispel in the sideboard for control matchups.

June 22, 2014 11:56 a.m.

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