We came here to cast fatties and draw cards, and we're all out of draw. 'Till we cast fatties. Well, ok, we are running a set of
Brainstorm, but that's not the point.
Every creature in the deck has 4 or more power, meaning that they all activate Temur Ascendancy, Temur Battle Rage, and
Savage Punch
; also any one of them is sufficient to buddy up with Sabertooth Outrider.
AEthersnipe
temporarily removes any nonland permanent. Most of the time, one turn should be enough.
Blastoderm
is awesome value and invaluable against control decks but between the mana requirement and the inability to
Savage Punch
or Temur Battle Rage with him, might need to go to 2.
Errant Ephemeron
provides flying when we need it and helps us use the 2-drop slot even if he does nothing till turn 6.
Frost Walker
also helps lower our curve but doesn't suffer from the delay, as well as just accelerating the loop if Temur Ascendancy stays on the field.
hooting mandrils
is surprisingly easy to cast for in a deck running Manamorphose, Brainstorm, Terramorphic Expanse and Evolving Wilds.
Keldon Halberdier
is another "we can't afford to take the first two turns off" workhorse.
Sabertooth Outrider is perhaps a bit "win-more;" I may try swapping out for a couple
Reclaim
or Turn Aside to help protect Temur Ascendancy.