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Bennie Bracks Tokens: Overexplained

Commander / EDH Mono-White Tokens

DadHumanPraetor


At the beginning of EACH end step, our commander will trigger if we created ANY kind of token, drawing up to 4 cards per turn cycle. The game plan is to develop a wide board of creature tokens, then pump them or give them evasion in order to overwhelm opponents with sheer numbers, while grinding out tons of value.

PROS: its FUN! low cmc/high card velocity means you will have something to do every turn, and it's very resilient to board wipes, and you get to showcase how far mono-white has come

CONS: you have to build up a wide board before you can really do any damage, which means that our opponents will know when we are getting close to making a big play, but our creatures don't block very well, so we can get beaten off of the table before we get to our closers

TOKENS- I have included several instants that make tokens, flash speed cards that make tokens, and cards with abilities that can be activated or trigger during opponents turns to make tokens, in order to get the most value from Bennie Bracks, Zoologist These include cards like Monologue Tax Smuggler's Share Smothering Tithe Halo Fountain Keeper of the Accord Illustrious Wanderglyph Luminarch Ascension, and many others.

DRAW- Card drawing in Mono-White has never been easier. Bennie Bracks, Zoologist Rumor Gatherer Mentor of the Meek Tocasia's Welcome Welcoming Vampire Staff of the Storyteller Idol of Oblivion Halo Fountain or even Smuggler's Share or Search the Premises and in a pinch Loran of the Third Path make sure our hand is always full!

RAMP- Our ramp is pretty standard for non-green. We have sol ring and a bunch of 2 drop rocks, I also chose to include Loyal Warhound Keeper of the Accord and Knight of the White Orchid to help to make sure we have enough lands in play, in case our other mana sources are removed or can't be activated. They don't work if we're ahead, but I hate being mana screwed so I am running them. Monologue Tax and Smothering Tithe have good synergy with our commander and also give us access to extra mana.

REMOVAL- There's plenty of removal in this pile. By Invitation Only can force opponents to sac their whole boards, while we can spare 5+ creatures without missing them. Hour of Reckoning Martial Coup And White Sun's Twilight or Elspeth Tirel are also great because we can use the tokens that are left to convoke out Bennie Bracks, Zoologist

Charge of the Mites and Elspeth, Sun's Champion each have a mode that creates tokens, or destroys permanents. Loran of the Third Path Swords to Plowshares Path to Exile Generous Gift and Abolish are all straightforward removal. Angelic Ascension can get rid of a threat, or we can target one of our own tokens to trigger Bennie, ascend from a soldier to an angel, and get a new card. Eiganjo, Seat of the Empire and Kabira Takedown   are modal lands cards that can be used as removal when needed.

WINNING- Anointed Procession Cathars' Crusade or Divine Visitation can help us win just by remaining in play for a couple of turns and giving us an overwhelming board presence. But if we already have a board state of small tokens developed- Elesh Norn, Grand Cenobite Akroma's Will Mirror Entity or Moonshaker Cavalry can make out team of smol boys into a team of swole boys. Activating Halo Fountain for 5 mana to win is more viable than it looks, I pulled it off twice in my first few games after the card was released.

I built this deck way before Bennie was printed, so I made a few changes and added him as the commander when he was released.

Thanks for looking! Suggestions or comments are welcome!

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Date added 1 year
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Angel Warrior 4/4 W, Citizen 1/1 GW, City's Blessing, Clue, Elephant 3/3 G, Emblem Elspeth, Sun's Champion, Gnome 1/1 C, Human 1/1 W, Human Soldier 1/1 W, Phyrexian Mite 1/1 C, Servo 1/1 C, Soldier 1/1 W, Soldier 2/2 W, Spirit 1/1 W, Treasure, Vampire 1/1 W, Warrior 1/1 W
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