Best Modern Mill: Ashiok's Grinding Blitz

Modern HeroFallenVillain

SCORE: 208 | 358 COMMENTS | 96307 VIEWS | IN 158 FOLDERS


DimirQueen says... #1

Even though I play Standard and not Modern, this still looks like a really solid, fun deck to play. +1.

October 25, 2013 4:05 p.m.

Thank you. I've gone through a dozen version to get to this point. It saddens me that by the time I got it where I wanted it, I can't play it pro ><

October 25, 2013 4:18 p.m.

DimirQueen says... #3

Why don't you put Breaking in for Mind Sculpt as well?

October 25, 2013 4:28 p.m.

Darnit... I always forget about breaking lmfao. Thanx

October 25, 2013 4:44 p.m.

lil_cheez says... #5

I like this deck very much! I've been thinking of building a mill deck and you made the list that was almost perfect for me!
But I'm worried about one thing:
Sideboard some Leyline of the Void . Because you know what people like to play in Modern? Eldrazi Legends. And they're put on a grave from anywhere...

October 28, 2013 5:30 p.m.

There are many threats that come from graveyards... Most of my sideboard is directly related to stopping that :p I had overlooked that card though... I'll find somewhere to squeeze it in though. Thanx for the vote and suggestion.

October 28, 2013 5:39 p.m.

Quadsimotto says... #7

I like this one better than the first one I looked at. With my creature less mill. If I'm still alive by turn 7 they generally have nothing left to draw to. You might consider Strionic Resonator for speeding up mill with your crabs and aberrations but its just a suggestion.

October 30, 2013 5:11 p.m.

You mean my other deck I have listed, The Diabolic Maze ? That's my fun deck, I've no doubt this one is much more competitive :p I have several others not listed that I'd like to test though.

I actually ran across the resonator in my cards recently and had it in the next pile to update with lmao. Good suggestion :p Thanx

October 30, 2013 5:50 p.m.

sadiuh says... #9

Pretty awesome deck. +1

October 30, 2013 11:12 p.m.

Why thank you :)
I've tuned this thing a LOT lmao
I really do believe this is about as good as milling gets... It's a 2.68 Avg CMC... I don't see a milling deck being faster than that lmao... Only cards I don't have are the Glimpses >< I actually own most cards than mill lmao ...but that price is crazy lmao

October 30, 2013 11:31 p.m.

cschiller says... #11

I would suggest taking out and island for one Oboro, Palace in the Clouds . It's not great, but it does combo quite well with Hedron Crab and has no drawbacks.

October 31, 2013 1:04 a.m.

@cschiller - Touche! Indeed, that is exactly the sort of thing I have been trying to capitalize on with Hedron. Thank you. I even know the card, just hadn't thought about it for this deck! lmao

If anyone else can suggest more like this, that'd be helpfull :D

October 31, 2013 1:21 a.m.

@cschiller - It actually helps a lot because it doesn't enter tapped, so it doesn't even slow the mana :P Though in my mind, it's mainly only used when I don't have a mana to play, but it'll happen lmao

October 31, 2013 1:24 a.m.

Femme_Fatale says... #14

You don't need so many cards to face off the reanimator. You have a tonne of other decks to worry about. Pod, RDW, Affinity, Jund ... fun stuff like that. Also, what will you do if someone (like me) sideboards in Leyline of Sanctity ? You have no answer to that.

I suggest some discard spells, like Duress , Thoughtseize and Inquisition of Kozilek . These will help remove the major threats in their hand before they play them.

Instead of using all of those ETBT fetches, I suggest running the ZEN fetches, like Scalding Tarn , Marsh Flats , Misty Rainforest and Verdant Catacombs . All help out your Hedron Crab 's landfall and speed your game up.

You definitely need more jace's, having him as a one-of is not a very good idea maybe two more would do nicely. Consuming Aberration and Nemesis of Reason are too slow in a deck that doesn't sport any control to back them up. They also don't have very much mill. And instead of Wight of Precinct Six I would run Fog Bank , works really well against aggro decks.

You should put in blue control as well, otherwise you'll die horribly against almost any match-up that can out-pace you. Cyclonic Rift , Echoing Truth , Isochron Scepter , Spell Pierce , Mana Leak , Cryptic Command and Remand are all very good cards to consider for your control functions.

November 1, 2013 1:39 a.m.

@Femme_Fatale - I did tell you I was drinking tonight, didn't I? lmfao You're makin' my brain work :P

I'm going to have to think on all this...

Ummm... firstly... you make a VERY valid point with that Leyline... might I ask what you would suggest to be my best defense for that? Assuming it's in your opening hand, I have no choice but to use an enchantment destruction, no? (or board wipe)

Touche, you are plenty right about my sideboard being heavy anti-reanimate. Though this is exactly why I still have this as prototype :P I'll try to sort it out a bit to match your suggestions.

The zen fetches ironically don't seem to like Dimir (ironic because I like Zen lmao) I didn't chose them because they don't have B/U... seemed too wasteful to use them for only one color... though I suppose the only reason I use them at all is to kick Hedron and not as a mana fix :P

What exactly do you mean "without support"? I think NoR's milling 10 cards per attack is pretty good milling & CA's grind, in my experience, hitting opponents lands is a major setback. If you grind til their next land, though it MAY not be many, it's very unlikely the card following is a land. On the other hand I've watched a grind last 8-10+ cards, and that's on every spell. Coupled with the fact that he his P/T is equal to ALL cards in opponents graveyards. If he doesn't ENTER as at least a 20/20 - 30/30, something is very wrong lmao. Fair enough they are high cost, however.

In many other Mill decks I would quickly yank Wight of P6 for fogbank, but I believe this deck's speed warrants Wight's use... Honestly though, you have me considering it... may run some tests :P

I have tuned this deck to achieve the quickest milling possible... to do so I think I have indeed had to sacrifice the normal control aspects you tend to find in similar decks. However, I don't believe many decks can out pace this one, without luck, as it's plenty capable of milling out a 60 card deck in 5-6 turns. Though back to what I previously stated... they likely would be well welcomed on the sideboard. I will say I've always liked Cyclonic Rift & I'm digging the idea of Echoing Truth , Isochron Scepter (I knew I was forgetting this card), Spell Pierce & Cryptic Command .

Finally, thank you for the time you have taken to help me tonight :D It's much appreciated!

November 1, 2013 2:25 a.m.

Alchemix says... #16

Dude, 4x Archive Trap instantly. I run an Esper version, and between their fetchlands, Ghost Quarter and Path, you have three reliable ways of getting a free mill 13. I would drop the Wight and Aberration entirely, since you can sometimes have them milled before then. Here's the list I run (not mine) (reasons for stuff in brackets):

4 Marsh Flats

3 Scalding Tarn

3 Darkslick Shores

2 Hallowed Fountain

1 Godless Shrine

1 Watery Grave

1 Island

1 Plains

1 Swamp

2 Ghost Quarter (Enables Archive Trap)

3 Shelldock Isle (Cast shit for free? Sure!)

4 Hedron Crab (Best mill card out)

4 Visions of Beyond (Most times it'll be an Ancestral Recall)

3 Path to Exile (Saves your ass, sets up the trap)

3 Surgical Extraction (Gets rid of their best dude, see their hand and library and prepare accordingly)

3 Crypt Incursion (Will save your ass, lets you play shocks like they ain't no thang)

4 Glimpse the Unthinkable (One of the most efficient mill spells)

4 Breaking / Entering (Another Glimpse)

2 Mind Funeral (Can whiff kind of often, but still devastating)

4 Archive Trap (Da bomb diggity - 0 mana mill 13)

3 Mesmeric Orb (Often mills them for 10+ since it counts lands)

4 Thought Scour (Incidental mill, lets you dig)

SB: 3 Rest in Peace (Living End, any graveyard shenanigans - BOARD OUT THE INCURSIONS)

SB: 3 Inquisition of Kozilek (Steals their doodz)

SB: 2 Echoing Truth (For Kiki Pod and Splinter Twin)

SB: 2 Disenchant (Melira Pod mostly, but also affinity, Bogles, whatever else)

SB: 1 Crypt Incursion (In case they're smacking your life way too hard)

November 1, 2013 4:59 a.m.

@Alchemix - Ok then, between Femme_Fatale and you, you've pushed me into thinking I'm better off aiming to mill out the opponent in less than 5 turns. I am well aware of the Archive Trap tactic, I have just been thinking it's a better sideboard. However, I agree, with this decks fast milling... tossing in a couple Ghost Quarter should justify it's chances.

I can honestly say, I don't think I've ever seen Shelldock Isle ... it's got me thinking...

I have a few Visions of Beyond ... I'll take another look at it.

I suppose, coupled with Femme_Fatale's suggestion for zen cards, I can swap the Scalding Tarn for Marsh Flats and Grixis Panorama for Esper Panorama to make Path to Exile work well.

My problem with the extraction type cards, is that they don't help with the field. Granted that they allow me to search the opponents deck, but with the speed I aim to mill at, I'll see it all soon anyway lmao

Crypt Incursion hurts me as much as it helps. I use this card in other decks though. It has saved me a few times :P

Mesmeric Orb is good. Another card I use in other decks. However, it mills me too & I have no recovery for the graveyard.

I will take a look at removing the graveyard buffed creatures, but I don't think I'll like that method as it will force me to take up control aspects. I do think I might kill a couple Aberrations and NoR's, maybe a Wight to make room for some new stuff.

Thanx for the suggestions.

November 1, 2013 5:27 a.m.

Going to update tomorrow... I think I will do a thorough reworking to get the Avg CMC even lower. Aiming for even more speed. O.o I did name it the best lmao!

November 1, 2013 5:36 a.m.

Alchemix says... #19

About Scalding Tarn - remember that it can fetch shocklands too, which is what most people do. It doesn't say "basic island", it just says "island", which means, for example with my deck, I can use Tarn to find Watery Grave OR Hallowed Fountain, since they both have "Island" in the typeline. Same goes for Misty Rainforest, if you were to use it. Marsh Flats is a must in Esper though since it can fetch all of them (Watery Grave via the Swamp type, Godless Shrine through either, and Hallowed Fountain via the Plains type).

November 1, 2013 7:38 a.m.

@Alchemix - I'm well aware of the non-basic lands. I have searched in depth for this type of thing. However, in this deck I don't need them. The fetch lands aren't needed to actually fix mana here. Rather simply to kick Hedron. I could be wrong I suppose, but I don't think paying 3 life is worth the untapped mana fix. I'll keep it in mind though... if I find myself needing another color early on, I suppose it'd be an option. I still think simply fetching the land type I plan to use is better than paying 2 for a dual that I can't use :P

November 1, 2013 11:46 a.m.

Ok, I have made a few tweaks... the update and description update will have to wait til after work tonight. Alchemix I will cite you cred :P Thanx again. the new setup has my Avg CMC down to 2.54 from 2.68. Small but always significant :P

November 1, 2013 1:15 p.m.

denijsx90 says... #22

I love a good mill deck. Any suggestions for mine? Arkham

November 2, 2013 8:28 a.m.

Ince_Velus says... #23

with all the fetch lands in modern...think about Archive Trap or you could even Ghost Quarter s them when they wanna do something and when they search use it again...13 cards is NICE and with Snapcaster Mage you can still cast it for 0 that same turn,,,

November 2, 2013 10:39 p.m.

@Inces_Velus - What do you mean? I have Archive Trap as well as Ghost Quarter in the deck.

You mean Snapcaster allows me to cast it twice in the same turn? I suppose that would work... I like the idea, but I'm not sure if Snapcaster only working once justifies it's use... I will keep it in mind however. Thanx for the suggestion.

November 2, 2013 10:46 p.m.

Alchemix says... #25

FYI, you'll have to pay the full cost if you Snapcaster it.

http://forums.mtgsalvation.com/showthread.php?p=7548298

November 3, 2013 3:54 a.m.

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