Best Modern Mill: Ashiok's Grinding Blitz
Modern
SCORE: 208 | 358 COMMENTS | 96307 VIEWS | IN 158 FOLDERS
beakedbard says... #4
I find Wight of Precinct Six isn't really that amazing personally i would take them out for another Jace's Phantasm and Glimpse the Unthinkable mainly due to the fact against quite a few decks you won't get many creatures in the graveyard and you could just get unlucky and mill a ton of lands near the start. Also think about adding 1 Rogue's Passage its really useful for giving consuming abberation evasion without taking up the space of your spells. Either way i really like what you've done with this its definitely one of the best flat out mill decks I've seen. +1
November 8, 2013 5:09 a.m.
HeroFallenVillain says... #5
@beakedbard - Yeah, I'm trying to find a way to work out Wight, but I need creatures. I well may swap one for the Phantasm though. I'm also in the process of working in that Rogue's Passage , I'm thinking 2 of them.
I appreciate the suggestions and the vote. I think I am getting this deck very close to what I want :P
November 8, 2013 1:37 p.m.
I like the deck, but hate the music, I don't even think you can call it music by any means, just untalented noise really. +1 from me.
November 10, 2013 6:07 p.m.
HeroFallenVillain says... #7
@GamerSonX - Thanx for the vote. Yeah, I understand about the music. The way I see it, no matter what I post as far as music someone will not like it :p I listen to a little of everything, but I love that song and the samples complement the deck (left to rot in their graves). I suppose if someone suggested a better song as a theme, I'd probably change it.
November 11, 2013 6:07 p.m.
The important thing is the deck and the content of it and its success, good luck man.
November 12, 2013 7:21 p.m.
HeroFallenVillain says... #9
@GamerSonX - :P Well thanx again for the vote. I appreciate everyone that takes the time to look at it :D Let me know if you ever think of a suggestion. I think the Floodbringer was a good addition but haven't been able to test it yet. I wouldn't mind finding another creature that helps the synergy of the deck. There aren't many effective milling creatures (that aren't in here already :P)
November 13, 2013 10:31 a.m.
Get rid of Dimir Guildmage and put in something to protect yourself like Fog Bank .
November 14, 2013 11:19 p.m.
Nice deck! +1
However, think about more consistent on your 1-of, 2-of. You can either go turbo-mill with all 3-4-of of the better spells or use cipher mill and reusable effect. Also, think about Archive Trap it's so darn funny in modern with all the search and fetch!
November 14, 2013 11:39 p.m.
Watch out for combo deck though. And normally, after testing, Mill deck wins usually on turn 6-8 with good draws. Aggro deck that can win under that are dangerous for you.
November 14, 2013 11:40 p.m.
HeroFallenVillain says... #13
@elden24 - Yeah I mainly had him in there to combo with Mindcrank , which I'm starting to feel is too slow of a combo which isn't quite strong enough without them both... I'm trying to find a better creature fix here. I suppose Fog Bank would work for now, but I'd like to find something that helps to speed things up for me. I almost feel like tossing in a couple Tablet of the Guilds or another life source would be more beneficial. I'm sorta on the fence with these last couple spots... can't quite seem to solidify the deck as a whole.
Of course, pulling the mages means pulling the cranks too, my first thoughts are tossing more Mesmeric Orb s. They self-mill as well, but they would definitely put the bleeding clock on the field with 2-3 of them along with the crabs. Also keeping my Avg CMC down.
@Diresam12 - Thank you, I appreciate the vote. May I ask which cards you are suggesting, though? I avoid 1-of, only Palace, as it's a legendary and not vital enough to have more. It's simply a back-up plan to help aid the crabs further in, after my land draws get thinner. Also cipher isn't really a viable tactic here as it has to hit the player. The only creatures that would really do that are the Phantasms and Aberrations, which should only need to hit 1-4 times and with only Rogue's Passage to ensure it, it's too much of a gamble.
As stated above, if I pull the mage, taking the trap from 2 to 4 is an option to replace the cranks... kind of a toss up in my mind atm :P
Indeed, I think short of a few cards that severely cramp my tactics, fast decks are the biggest threat. That's why I have tried so hard to make this deck as fast as possible and keep the Avg CMC as low as I can.
Thank you both for the help/votes/suggestions. I haven't been able to get much testing on this deck in a while. I appreciate the input :D
November 15, 2013 8:20 a.m.
It depends, want a Turbo/Mill with mainly spell, or a regular mill. Because Invisible Stalker with the UB Cipher mill 3 spell is cool. You've been already told what's strong, avoid Traumatize though. Hedron Crab is a must. Can play Snapcaster Mage for glimpse, or run Circu for lol.
November 15, 2013 9:08 a.m.
HeroFallenVillain says... #15
@Diresam12 - Those suggestions would rework the deck to be used to full strength. I think this balance is safer and more unique. If I do what you are calling turbo mill, then I'm basically replacing my creatures with control spells, which to me seems too risky. I think that's part of where people get the impression milling isn't viable. On the flip side, there really aren't enough powerful creatures that mill to add in to the mix. This mixture is solid. The creatures are a bit light at only 13 out of 60, but the land thinning of the crab/fetches help that. This deck is very close to what you are calling turbo mill, though.
I do like the stalker combo, but I think that does nothing for synergy of the deck without capitalizing on the cipher. Traumatize was in here and was removed because it's too slow. I wish I could add more crabs or a creature that calls them. Similar to the cipher thing, I don't think Snapcaster Mage would be worth it without reworking other cards to help it's synergy. In my mind, even with Snapcaster Mage 's 2 cost, his ability ONLY kicks upon entering. that means he's useless before turn 3-5 & his flash is a waste in my deck. Even then he can only recast ONE spell. On turn 7-8 when he could cast me 2 spells, I should have already basically won. He would shine in a deck that could bounce him back in a few times. All in all, Fog Bank is a safer option. I think even another couple Twincast would be a smarter swap.
I'm sorry if I seem like I'm arguing your suggestions, but I feel like this deck is VERY strong at doing what it does, and though I realize there are a couple cards here that could stand to be swapped (well mainly just Fog Bank atm :P), I'm not looking to make big changes. I don't think the deck needs that.
I do again appreciate your help and suggestions. No matter how good I may think the deck is, I will always welcome another view. There's always something I may be overlooking :P Your stalker suggestion is making me think of my cipher/unblockable rogue deck though. I've been meaning to get it on here lmao
November 15, 2013 12:32 p.m.
It's totally ok, you know. No one know the "perfect" milling deck yet. So, it's a matter of preference. My only true advice will be to cut the lands and the curve at its max, and to cut the 3rd Mesmeric Orb and all Floodbringer to make place. Your deck have all components to perform, with time it will gain in consistency. 3rd Twincast or Breaking maybe? A friend of mine uses Circu, Dimir Lobotomist to destroy deck that uses all the same spells like RDW or Soul Sisters. Surgical Extraction /Extirpate in a sideboard can destroy narrow combo deck too. Consuming Aberration is fun, but tricky, but it's Mind Funeral on a stick. Damn, we even try Nemesis of Reason xD Mill deck are hard to build.
November 15, 2013 1:32 p.m.
One recommandation, Visions of Beyond helps to refill your hand, or Augur of Bolas to always have the good spell in hand.
November 15, 2013 1:37 p.m.
HeroFallenVillain says... #18
@Diresam12 - What do you mean cut the lands and the curve to it's max? I don't understand what that's suggesting. I'm not stuck on needing a 3rd Mesmeric Orb , but I kinda like the Floodbringer s, they do 2 things for me, they ensure the crabs kick each turn, which is the biggest tactic in this deck & they slow the opponent by tapping their land :P I'm still not sure what I'd be making room for though, so I'm not able to say if I'd cut them or not :P As for the 3rd Twincast that's always a welcome addition :D
I am a big fan of Circu, Dimir Lobotomist , I haven't added him because he's a 4-drop but the more I look at him, the more viable he seems in this deck despite that lmao
I'd much rather use Circu or my side-boarded cards than Surgical Extraction and Extirpate simply because I'd use them after the spells hit me... but I always have the in the back of my mind... in fact, I'll add them to my maybe board now lmao
I love your analogy of Consuming Aberration lmfao I had finally broke down and yanked my Nemesis of Reason s to cut down on cost and push speed... truth be told, it's a close call to swap the Aberrations for them, though :P It's just hard though cuz I love the grind, though Nemesis is a guaranteed 7 toughness... Oh, now I'm debating lmfao. These last few swaps are such a hard call :P
Visions of Beyond has been in and out of this deck half a dozen times :P I'm going to add it and Augur of Bolas to the maybe board also... easier to see everything as a whole that way... Going to try to do some thinking shortly! Thanx again.
November 15, 2013 2:52 p.m.
Oh, sorry, I ain't a native english speaker. What I was meaning, is to choose the spells with the lowest mana cost and keeping a minimal amount of 4-5 drops. Lowering your curve. So you can free spaces in your deck. With all the milling going, you won't have any problem to get the lands to play 4-5 drops.
November 15, 2013 3 p.m.
HeroFallenVillain says... #20
Oh, yeah. I look at the CMC first and foremost. If it can't do strongly what it's supposed to in under 7 turns, I consider it useless in this deck lmao. In fact, there's only 3 cards above 2 CMC. Mind Funeral (3), Jace, Memory Adept (5) & Consuming Aberration (5). At least not counting Archive Trap as it should be cast at 0.
However, if you're suggesting to cut lands, I don't feel comfortable with that. It's vitally important to get islands early, esp in my opening hand.
Also, your English is pretty good :P You speak/type better than many Americans I know lmfao
November 15, 2013 3:14 p.m.
GeminiSpartanX says... #21
If you want to check out a mill deck with a very low average cmc, you're welcome to take a look at mine. U/B/g Mill I go for the all-in mill strategy, and it works very often for me. Most games I can win on turn 4 or 5, and that's including games where I don't cast Archive Trap for free either. I used to run a deck similar to yours, using a set of Nemesis of Reason and Jace's Phantasm for blockers/alternate win conditions. After switching however, i'll never go back to using those types of creatures again. Instead of using milling creatures (with exception of the crab), I add more draw spells and stalling tactics like the black Fog , Darkness . Being able to simultaneously cast threats on your turn and defense on your opponent's is one way to a faster victory in my opinion. As for your deck, 25 lands along with Oboro, Palace in the Clouds makes me think that you won't have a problem missing your land drops. I'd take out your Floodbringer s for more threats like Breaking or the 4th Mind Funeral (I'd personally go for the full set of 4 Breaking ). Although the crabs are great, there's always those games where you don't draw them and Floodbringer is most useful as a chumpblocker then.
November 18, 2013 11:20 a.m.
HeroFallenVillain says... #22
@GeminiSpartanX - Interesting. Seems sorta light on mill cards, I suppose the card advantage makes up for it that well, though, eh? You really still mill them out that reliably?
What do you mean cast threats on your turn and defense on theirs?
It would be much easier to make these last few decisions if I got to use the deck more. It sucks that I don't know more people to play Magic with.
Though I do like Floodbringer , you bring a very valid point that I had not thought of :P I suppose it would be a much wiser choice. I'm debating tossing out some creatures and looking at card advantage...
November 18, 2013 12:57 p.m.
Quadsimotto says... #23
checking in on my fellow millers decks as i often do and i see a card i have never seen before that will compliment my deck as a two of in place of Thought Scour ,,, Visions of Beyond ? nice way to draw up.. so thanks for that.
November 18, 2013 1:21 p.m.
GeminiSpartanX says... #24
@HeroFallenVillain - Yes, I really do win by turn 4-5 most games. It may look like I'm light on mill spells, but they make up the majority of the deck. The small mill spells often make the difference of winning a turn earlier than you otherwise could. Surgical Extraction may be a 3-for-1 card if you know they run a full playset of a certain card in their deck and have already milled one of those cards. Thought Scour is essential to keeping your card advantage while still getting a few cards to the graveyard. Now there is always the possibility of starting with a hand that you know won't get you the fast win, so having the extra draw spells really help the games where you need to mulligan down to 6 or even 5 to get the right cards.
What I meant when I mentioned casting threats while defending was this: you could spend turn 2 or 3 casting Fog Bank or Guard Gomazoa for defense, but that doesn't bring YOU closer to winning. It just stops 1 of your opponent's creatures from getting through for a few turns. What I ment was that for example; on Turn 3 I can cast a Breaking or a Glimpse the Unthinkable at sorcery speed, yet still have Darkness in the wings if I need to buy another turn (aka-live 1 more turn). I can't really tell you how many games I've played since I started using Darkness where if I'm on the draw, they hit turn 5 and swing with all their creatures for lethal and I can stall for 1 more turn, allowing me to finish them with 2 mill spells or a hard-casted Archive Trap my T5. When you use your life as a resource that can be spent instead of something that must be protected, you find that you only need to stall them for 1 or 2 turns to finish them off. btw, sorry to hear you don't get to play that often. Most of what I've found out has been with good testing verses my other decks as well as against the guys at my LGS. I gotta say that Magic is more fun the more people you have to play with! ;D
November 18, 2013 1:25 p.m.
HeroFallenVillain says... #25
@Quadsimotto - You hadn't seen visions? Yeah, it's a good card, I definitely agree with swapping the Thought Scour for it.
So what do you think of the improvements?
HeroFallenVillain says... #1
It's ok, I don't think he really fits the deck here anyway :P
November 3, 2013 4:01 a.m.