Best Modern Mill: Ashiok's Grinding Blitz
Modern
SCORE: 208 | 358 COMMENTS | 96307 VIEWS | IN 158 FOLDERS
NuBByThuMB says... #2
Tron puts out eldrazi legends sometimes as early as turn 3.
February 20, 2014 1:27 p.m.
iamacasual says... #3
No it doesn't. It puts out Karn turn 3, exiles Eldrazi, exiles your creature, and then restarts the game with Eldrazi on field.
February 20, 2014 1:43 p.m.
iamacasual says... #4
However, mill has a very strong post-board matchup against Tron:
Side in grave hate and hit an Urza Land, forcing them to hardcast Wurmcoil on t6 and Karn on t7, and by then you should have enough gas to kill them before they kill you.
February 20, 2014 1:47 p.m.
GeminiSpartanX says... #5
Tron uses the Urza lands Urza's Tower , Urza's Power Plant , Urza's Mine to get a fast 7 mana on turn 3-4 then play Wurmcoil Engine , Karn Liberated , or activate Eye of Ugin to search for a massive eldrazi then play that the next turn for a turn 4-5 win/controled game. The 3 big Eldrazi (namely Emrakul, the Aeons Torn , Ulamog, the Infinite Gyre , and to a lesser extent Kozilek, Butcher of Truth are found in these decks, and have the unfortunate ability to shuffle THE WHOLE GRAVEYARD back into the deck whenever they hit the graveyard FROM ANYWHERE. This is half of the reason why most Mill decks maindeck Extirpate or more often Surgical Extraction seeing as if you're unfortunate to play against a Tron deck, you can play the Extraction instant in response to the reshuffle trigger of the Eldrazi, which will remove it from the deck allowing you a better chance to mill them out after that first reshuffle. Playing Crypt Incursion does the same thing as an Extraction, but it's harder to hold up 3 mana while milling them in time to win before they do.
February 20, 2014 1:48 p.m.
I would suggest Leyline of the Void but is a big target for most if not all decks
February 20, 2014 2:54 p.m.
GeminiSpartanX says... #7
I recently stopped using Leyline of the Void against Tron since I've found that being able to extract a tron land is far more backbreaking to them then having 1 reshuffle effect is for us (depending on the game). The ONLY matchups where I miss Leyline of the Void is when I face a Living End deck or a Goryo's Vengeance reanimator that can win on turn 3 normally. Even then Surgical Extraction saves the day game 1, and I've switched to using a combination of Tormod's Crypt and Nihil Spellbomb for general grave hate. This way our Visions of Beyond still have a chance to draw the extra cards, and we add extra grave-hate (having a more threat-dense deck) by still being able to use the Extractions.
February 20, 2014 3:17 p.m.
NuBByThuMB says... #9
It sounds like Spreading Seas and Contaminated Ground are cards to consider. I would probably lean on Spreading Seas because it cantrips.
February 20, 2014 3:24 p.m.
GeminiSpartanX says... #10
I would likely side in additional Ghost Quarter s before thinking of something like Spreading Seas , since it helps activate Archive Trap as well as get rid of a Tron land that can then be Extracted. Thanks for the vote of confidence though!
February 20, 2014 3:45 p.m.
NuBByThuMB says... #11
I never thought to use Ghost Quarter like that. That's pretty rad.
February 20, 2014 3:49 p.m.
HeroFallenVillain says... #12
@NuBByThuMB - GeminiSpartanX & iamacasual are very good. They have offered a lot of wisdom to this deck! As well as many other names in the description :P Though these two are almost my dedicated regulars here. I like that they know how the deck is supposed to work as a whole & when I make changes, I usually get good feedback quickly :D
@iamacasual - Good point out that hitting the lands is effective. Which kinda makes me like Ghost Quarter a little more.
@Arcanum - I have it Sideboarded atm. (See below :P )
@GeminiSpartanX -
P176 - Yeah I have some cards as def for Eldrazi, but I think you talked me into using the Surgical Extraction
in MB. I'm actually going to leave the Extirpate
in SB. Good point out that they are instants!
P178 - Interesting enough I had those in SB, I agree that those are more useful and friendly to this deck. Though I like Ravenous Trap
for that as well, and then there's Trapmaker's Snare
!
P181 - The thing I don't like about Ghost Quarter
is that it says "may"! As soon as they spot the Archive Trap
, they should know that things like that are a trap lmao Though I suppose you still get the benefit of destroying lands, either way.
February 21, 2014 9:28 a.m.
Blizzicane says... #13
Awesome mill deck you got here I am working on one myself and I strongly agree that Surgical Extraction deserves mainboard play in here.
Anyways how is Darkness treating you? I was planning to run 4x Crypt Incursion in my mainboard to save myself but Darkness does it for one mana but does not give me the lifegain which can be very useful against burn or later damage.
Other than that +1 for amazing deck :3
February 23, 2014 5:18 p.m.
HeroFallenVillain says... #14
@snowstorm - I just haven't figured out what to replace for them yet.
Darkness does well. I would definitely recommend taking your Crypt Incursion down to 1-2 and replace the others with 2-3 Darkness . The Crypt Incursion is much less effective each time it's used. Plus depending on your deck it might hurt it like it does this deck. Darkness is always going to be helpful.
Thanx
February 24, 2014 10:54 a.m.
The Darkness and Archive Trap look kinda pointless like how do you know your opponent will search his or her library like waste... Also Twincast seems horribly pointless
February 24, 2014 7:59 p.m.
iamacasual says... #16
40cal do you even Modern? Every deck runs fetchlands.
Darkness is a meta call, and personally I don't run it because holding 1 black mana is meh to me.
February 24, 2014 8:18 p.m.
iamacasual says... #17
While I'll not agree that Twincast is pointless, it does seem like a waste of resources. Personally, I'd replace it with 3x Snapcaster Mage since he's a body.
February 24, 2014 8:19 p.m.
Blizzicane says... #18
I do agree with the fact that Twincast should be replaced with something else such as Surgical Extraction as you would need to hold up four mana in order to combo this with a mill spell any other time before that it could be a dead draw.
February 24, 2014 8:25 p.m.
Well nobody uses fetches bcuz i play with my friends who rather not waste 40$ per card for a land so :/ mostly casual guy but i understand it now :)
February 24, 2014 8:25 p.m.
iamacasual says... #20
It's not a waste if you play even semi-competitively: mana fixing does wonders, and it thins your deck so you draw the spells you want to draw. It also means you don't need to run as many lands in order to get land draws, so there's more room for useful spells.
February 24, 2014 9:22 p.m.
HeroFallenVillain says... #21
Ok, so the new swaps are...
MB
-3 Twincast
-2 Archive Trap
-1 Darkness
+4 Surgical Extraction
+1 Trapmaker's Snare
+1 Visions of Beyond
SB
-4 Leyline of the Void
+2 Ravenous Trap
+1 Trapmaker's Snare
+1 Extirpate
The thing I liked about Twincast is that it can copy higher mana than it costs but true enough, I have lowered the avg CMC to 1.87 (an ironically awesome number to have as avg CMC). This deck has really tuned itself down in CMC and up in speed and consistency.
Now, with Archive Trap I love the potential, but I have an issue with many things saying "may search" (including Ghost Quarter ) and they could deny. Though, it's fair enough to point out that not searching could cripple many decks.
In the new update I have decided to cut 2 Archive Trap and only replacing 1 with Trapmaker's Snare . The point here is that when I SB in with Ravenous Trap & TS I can call either way with TS.
I think all the Extirpate , Surgical Extraction , Crypt Incursion & Ravenous Trap there is definite defense against Eldrazi! It also makes the whole deck much more aggressive. Then there's the card advantage & search. I'm really lovin this deck!
187
February 25, 2014 10:13 a.m.
iamacasual says... #22
They can deny the GQ search, which is why I prefer to GQ them early because they almost need to search at that point or else they'll be behind on mana.
February 25, 2014 11:52 a.m.
iamacasual says... #23
February 25, 2014 11:53 a.m.
iamacasual says... #24
Just tested against Twin--I mean, mill loses to control/tempo 4 out of 5 times so I don't need to tell you the result. That being said, I don't see the effectiveness of Mesmeric Orb because most modern decks are too fast to make it have any effect. If you want it in, run just 1--it's a dead draw early game.
February 25, 2014 11:59 a.m.
HeroFallenVillain says... #25
Ok, so I dropped the Mesmeric Orb for Isochron Scepter and made a few changes accordingly :P
I'm really debating killing the crab part of this deck. 4 more slots to sorceries to boost the sceptre & a safer land selection.
HeroFallenVillain says... #1
@iamacasual - Did you check out the deck? It's a Midrange deck but Phenax can make a lot of them useful. I did end up with only 2 of him though.
@NuBByThuMB - Phenax is for another deck I had linked to, Mindcranked Mayhem, not his deck. There's no creatures to use here :P
The one thing I don't like about Mesmeric Orb is that the opponent may see some key cards. Even though I should always get what I need quickly.
I'm not familiar with Tron so I can't say. Is it a threat within about 5-7 turns?
Card advantage comes from Visions of Beyond & Thought Scour .
February 20, 2014 1:02 p.m.