Tyrannosary says... #2
I see your reasoning, the only reason why I use more Shard Volleys than Searing Blazes is because Searing Blazes are almost useless unless you get the land drop, with the Shard Volleys I use those as the "Fireblast" of modern even though it is much weaker. In my experience of playing I prefer to use at most 3 Searing Blazes when it comes to burn just because of the low land "income"
February 26, 2015 10 a.m.
Prometheus-X- says... #4
I would up the amount of fetches in the deck to make it "Landfall Boros" if you will. I understand that this might not be the direction you want to go but at least check it out.
Mainboard:-5 Mountain, +1 Plains, +2 Wooded Foothills,+2 Scalding Tarn, -4 Vexing Devil, +4 Steppe Lynx, -4 Shard Volley, +2 Searing Blaze, +2 Alesha, Who Smiles at Death, -2 Grim Lavamancer, -2 Monastery Swiftspear, +4 Soulfire Grand Master.
Sideboard: +2 Blind Obedience.
Explanation:
If you go for landfall you need 10-12 fetches. You also need one basic Plains for when you have Blood Moon out. Vexing Devil is never what you want him to be. It's a great card to have if Treasure Cruise was still legal so Steppe Lynx is a good alternative and in theme with the landfall. Searing Blaze over Shard Volley again landfall, fetches, you get the idea.Alesha, Who Smiles at Death is there to bring your other creature cards back and also to keep Affinity and Infest in check with First Strike. Soulfire Grand Master works great with Eidolon of the Great Revel as it nets you +1 life for every spell you resolve. The Blind Obedience in the SB is for Splinter Twin and to allow you to amplify all your cheap burn. Let me know what you think.
February 27, 2015 10 a.m.
Tyrannosary says... #5
Yes, I would agree with your suggestions completely, it looks very good, although I am not going for that kind of aggro. I am more trying to just do direct damage by using spells like Lightning Bolt to help me do it. I have Vexing Devil because he is a strong creature and my opponent almost always will take the 4 damage from him so that they don't have to deal with him. The type of deck you suggested to me above does seem like my standard deck a little bit (which I will be publishing soon). Thank you for your suggestion though I really appreciate it!
February 27, 2015 10:06 a.m.
Prometheus-X- says... #6
It's okay as I said I understand that it is a different deck. That said I still believe that you should include a single Plains for the games that Blood Moon is on the battlefield.
February 27, 2015 11:12 a.m.
Tyrannosary says... #7
Good idea, although if I was to do that then I would just side out some of the cards that would require white with Skullcrack and Searing Blaze
February 27, 2015 11:12 p.m.
Why are you running vexing devil? He's always dealt with the way your opponent can handle best. He'll almost always see himself killed or blocked and killed and he's really bad on the draw. I'd drop him for 2 more swiftspear, another Lightning Helix and another Searing Blaze
February 27, 2015 11:38 p.m.
Tyrannosary says... #9
I keep Vexing Devil in there because he is a very strong creature for 1, or he would be like a Lava Spike except +1 damage, think of all the strong creatures you can kill with a 4/3!
February 28, 2015 9:28 p.m.
Yea, but usually he just eats a bolt or hits a goyf wall... I dont know, different meta.
February 28, 2015 11:38 p.m.
Tyrannosary says... #11
Yes, that is why I'd your opponent has another creature that is stronger than Vexing Devil you will hold him back to prevent your opponent to have any other creatures attack, the goal with him is for your opponent to take 4 so they don't have to deal with him, if he does hit the board then it's not that big of a deal since he is a 4/3 for 1
March 1, 2015 11:09 a.m.
Prometheus-X- says... #12
If Vexing Devil hits the board late game you are already either winning or losing regardless of the card. Thinking of him as a blocker is not good either. Chances are that if the opponent needs to push through to race you he's offering a down-trade or he'll pay the life. There will be times that he'll be so low that he won't be able to do so but a burn spell would have killed him so essential you just give him a turn to respond.
Granted I haven't played the card but still. The one benefit I can think in the deck as is is the interaction with Grim Lavamancer only if he's in a graveyard.
If you remove him, you open up four slots that could be used for 2x Monastery Swiftspears and 2x Searing Blazes.
March 1, 2015 11:59 a.m.
BlakeDodgen says... #13
I'm a fan. I always give consideration to Ball Lightning and Seal of Fire when building burn, but I don't know that you need/have room for them in this build.
March 4, 2015 11:45 p.m.
Tyrannosary says... #14
Seal fire would be great but i would rather have something that deals a little more damage (example: Lightning Bolt, Rift Bolt, Chain Lightning, etc.) ball lightning is a very good card except I am looking for very inexpensive cards so that I can cast as many as I can in one turn, that's why I only have two 3cmc cards in the deck and they aren't even mainboard. Thanks for the suggestions though, I reall y appreciate it!
March 5, 2015 7:50 a.m.
BlakeDodgen says... #17
Yeah. I didn't think you had room for them. Here are a couple more I just remembered that could fit your theme: Chain Lightning's copy ability could be fun and Fireblast is really powerful if you can afford to sacrifice the lands. I could see it as a decent finisher by about turn 3 since you'll probably do some decent burn that turn before sacrificing. It may not be modern legal now that I'm looking... sadness.
March 5, 2015 10:42 a.m.
Tyrannosary says... #18
Yeah I was gonna say those cards would be great but as you already said they aren't modern legal, but that is why I do run full playset of them in my legacy burn deck Burn in Turns
March 5, 2015 5:08 p.m.
my opinions
I think Burn should run 20 lands, UR delver runs 18-19 and they run 8 cantrips, 20 gives you the best chance of drawing 3 lands where is were you wanna be at.
You should be running 4 Monastery Swiftspears and 0 Vexing Devils, vexing devil is really bad.
4 Sacred Foundry is WAY WAY WAY to much, I run 2, running 4 is to to to much.
I think 2 Stomping Grounds is to much, it makes your burn mirror watch and aggro match way worse but makes the Twin matchup very slightly better.
You are mainboarding 0 skullcracks which is a HUGE mistake, you need 2 minumum. Also if you wanna run atarkas commmand I would add keldons mauraders and mainboard the command your sideboard is very important.
Relic of Progenitus is not worth it at all, unless your Meta is all janky dredge decks but then rest in peace would be better.
My Naya Sideboard
4 Revelry2 Stony Silence2 Deflecting Palm4 Kor Firewalker2 Path to Exile1 Searing Blaze
Blood Moon isn't as good as it seems since they will fetch for basics against burn and it shuts off your white and green spells, it is an insta win against bloom titan but that matchup is super easy already.
3 Helix is to many and 4 shard volley is very bad, I would run 2 shard volley max.
I would run 3-4 Searing Blaze mainboard also.
March 23, 2015 10:22 p.m.
Tyrannosary says... #20
XTowelie thanks for the tips, I will make sure to take a look and decide.
March 24, 2015 2:25 p.m.
emilyonfire says... #21
hey Tyrannosary, I played with my deck 3rd Degree Burning, took out some useless things, put in some better things, and I think I could out-burn you now XD
April 21, 2015 10:55 p.m.
Tyrannosary says... #22
Lol, I better put 4 Dragon's Claws in the sideboard instead :P emilyonfire.
April 22, 2015 7:27 a.m.
emilyonfire says... #23
Then I better throw in four of both the Shattering Sprees and Skullcracks =]
April 22, 2015 5:18 p.m.
emilyonfire and Tyrannosary, you're both running white in your lists, why not Kor Firewalker?
April 22, 2015 5:45 p.m.
Tyrannosary says... #25
Because he requires double white, and burn decks main colors are red. Plus it's much easier to cast
ettin11 says... #1
I would swap out two of the shard volley's into the side board and the two searing blazes in.I am relatively new to burn, but it just seems like that it is a little counterproductive if you draw into 3 of volleys.
February 26, 2015 9:08 a.m.