So this is my version of a Modern Goblin aggro.
Main objective of this deck is simply to kill your opponent before his combo goes off or before he has a chance to stand his/her ground.
Blood Moon is simply main board because of the my local meta, but can easily be swapped with Warren Instigator or 2 Goblin King + 2 Krenko, Mob Boss.
Goblin Guide: Simply one of the best one drops ever printed.
Foundry Street Denizen
: Very underrated, this guy can be a very handy one-drop. Playing this on turn one, with a Goblin Guide + Legion Loyalist on turn two, or simply any one-drop with Teetering Peaks will swing for 4 on
Foundry Street Denizen
alone, and 7 total.
Goblin Bushwhacker: Simply a handy two-drop, and remember, it triggers himself aswell, meaning he will swing for 2. He will also trigger
Foundry Street Denizen
, making him swing for 3.
Goblin Chieftain
: Simply there to make it extra miserable for your opponent. Really mean with Krenko, Mob Boss.
Legion Loyalist: Though not very strong, he plays well with others, keeping your gnomes alive to any small, desperate blocker, and still trampling over them for some damage.
Mogg War Marshal: Just a better card than Krenko's Command or Dragon Fodder, he is an aditional blocker until your next upkeep, and if he is played late-game, you can always keep him alive if you feel like it.
Goblin Grenade: The best card in your library, this guy hits for 25% of full health. Playing 1-2 of these usually wins you the game. Remember to use this in your second main-phase, so you can kill whatever you just hit with for more damage.
Goblin King: Works well with Blood Moon, though slow.