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Beware the Moonfall [MDN MOONFOLK]

Modern Budget Combo GU (Simic) Ramp Tempo Theme/Gimmick

Treffy


Sideboard


I saw the major five Kamigawa races..

Akki ~ Orochi ~ Kitsune ~ Nezumi
and...


The Art, the Lore, and the cards themselves were enough to charm me over.
Ponder ponder, ponder ponder... ...what with Moonfolk would work like a wonder?
Landfall's the key, now let's be on our way to victory! Enough with the bull, let's get to the $@!#

duh
Moonfolk
Uyo, Silent Prophet - Our beautiful, mute Prophet. Full of wisdom and nasty tricks. (I mean, look at those sleeves, I bet they're full of secrets!)
Soratami Mirror-Guard - Not really that important, other than making our flying bombs too fast to be blocked (before lighting the fuse [a.k.a buffing with Landfall]).
Soratami Savant - I've been hated in most of my games after getting this out. (+Training Grounds)
Landfall and what makes it fall
Windrider Eel - Our beloved Flying Fish. Equip it with an Adventuring Gear or two, and watch it spiral inside your enemies until they die. (Graphic, I know.)
Rampaging Baloths - Okay. With this deck it's possible to get this guy out on turn three, very likely as well. Turn 4,
Adventuring Gear - No comment.
Ior Ruin Expedition & Khalni Heart Expedition - Expeditioning for much value. Very much.
Roil Elemental - Just.. fun. Just fun.
Sakura-Tribe Scout & Skyshroud Ranger - These make it incredibly easy to trigger Landfall, and these are the core of what fixes the detriment of taking back our lands. (And changes it into a benefit, instead.)
Urban Evolution - Card draw + land drop, simple as that.
Scapeshift - Okay. Just found out about this card. I swear to god this is ridiculous, this will pretty much always be used as a finisher, what can you do when my fish turns into +20 power even without an additional Adventuring Gear ? Or then 5-6 4/4 Beasts. (Rampaging Baloths)The worshippers
Amulet of Vigor - Very important part of this deck, lets us play untapped Simic Growth Chambers. (which shows to be more important later on)
Training Grounds - What makes Moonfolk truly shine. Soratami Savant = Return a land to your hand (which is basically good for us, we want to put it back again for more Landfall triggering): Counter target spell unless it's controller pays 3. It sets up a huge board state, not allowing them to play anything without being able to pay 3 extra.
Patron of the Moon - I only have one here, probably should have 2. Amulet of Vigor + Patron of the Moon + Any Moonfolk ability = infinite landfall triggers. (And with Uyo, Silent Prophet you can actually get infinite mana. Return lands, put them back for cheaper and be left with mana in the pool [from tapping the lands before taking them into your hand].)
Jhessian Infiltrator - Do I need to comment? As simple as simple could be.

This deck is nowhere near finished, I'm always considering new cards as I see them. Please give me suggestions, and I'd also love to hear your opinions through comments. This is a budget deck, but despite the obvious (Fetches & Scry lands), what could I put in to make this better? Thanks if you read all this, +1 if you like the deck.
VERY QUICK SUMMARY:
Moonfolk. Landfall. Plenty of ways to get lands into play. (30/30) Flying Fish (by turn 5). 8 lands (one a Simic Growth Chamber) and a Patron of the Moon on the board by End Phase of Turn 4.

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Mainboard:
-2 Oboro Breezecaller | -2 Grazing Gladehart | -1 Adventuring Gear | +3 Rampaging Baloths | +2 Scapeshift
Sideboard:
+2 Grazing Gladehart
For possible aggro match up, a heal wouldnt hurt in that situation.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

13 - 2 Uncommons

22 - 6 Commons

Cards 60
Avg. CMC 2.92
Tokens Beast 4/4 G
Folders Others Deck, Combos, Moonfolk, Straightforward, Landfall, Nov
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