My take on an ally based deck with the benefit of lifegain in it. Using Rally we gain a crapton of life on top of haveing board threats, so here is a great breakdown of combos and cards in the deck.
Mainboard
Bloodsoaked Champion =
Great 1 drop that gets the game rolling, also can come back from the grave if it dies after combat. Also triggers Zulaport's ability a lot.
Kalastria Healer
=
One of the main components to the lifegaining, it allows you to quickly ramp in the life as well as dealing damage to the opponent without having to lift a finger.
Zulaport Cutthroat =
Gaining life off of a creature dying, but dealing damage at the same time makes it even better.
Lantern Scout
=
Gives lifelink if Sorin isn't on the field and activate rally triggers.
Drana, Liberator of Malakir =
BFZ's equivalent of a Brimaz in the case that it is op for being 3 cost. Her ability is great in itself, but the gods decided that that wasn't enough, so they gave her first-strike and flying. Effectively ruling over the rest of the 3 drop creatures.
Brutal Hordechief
=
This guy can just ruin the enemy. His passive ability is great in itself, basically a
Foul-Tongue Shriek
, but every turn and you don't have to pay for it. Then they added his active ability which makes it so that the enemy has to block only a crappy 1/1 while you get to swing freely with the rest of your group of creatures. Neat huh?
Wingmate Roc =
Wingmate Roc, should be the end all card for this deck. Its a natural 3/4 with an ability to put ANOTHER 3/4 on the field. And not only that, but it has flying. which gets around most other creatures. The only drawback that I don't like is that to activate his lifegain ability, you have to attack with it. But gaining 4 or 5 life just from attacking alone is great.
Swift Reckoning
//Bone Splinters =
Great cheap removal. Bone splinters also activate's zulaport's ability as well. Just use it on the knight ally from Gideon or Bloodsoaked Champion
Valorous Stance =
A card that gives you the ultimate choice, protect your creature or get rid of the buffed up creature that the opponent has.
Read the Bones =
Very good draw mechanic that lets you scry before hand, that way you don't only draw into unneeded lands.
Gideon, Ally of Zendikar =
Really great and simple planeswalker, drop him down, use his and activate all the Rallys in the world.
Sorin, Solemn Visitor =
Gives all creatures a +1/0 buff and lifelink, UNTILL YOUR NEXT TURN. not until end of turn, but your next upkeep.
The Sideboard
Duress =
For the control matchup. It lets you see their hand on turn 1 so that you can better prepare for it later in the game.
Hallowed Moonlight
=
Completely shuts down hangerback's ability. Also stops the goblin token generators. Cantrips as well, making it a great card.
Surge of Righteousness
=
Because Atarka Red is a pain in the @$$ and I don't want to have to deal with it. Let them buff up a guy then make them waste all of those cards with this.
Infinite Obliteration =
A great way to ruins someone's combo deck really quickly.
Ruinous Path
=
Although its a crappy Hero's Downfall, its all that we got.
Stasis Snare =
Removal at the drop of a hat, its also great because is only targets creatures, so a stasis snare onto an opponents stasis snare isn't an option like it was with Banishing Light.
Utter End =
Planeswalker removal, and exile anything with indestructible. The only downside is that you have to leave your mana open, becoming reactionary instead of aggressive. But against some decks thats okay.
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