Very ordinary but still fun treefolk aggro deck. In my opinion, treefolk had some of the best synergy of any tribe ever released and its a shame they didn't really see play during their set. This deck combines a lot of aggro and creature rush with a little of everything else.
The best scenario for the one using this deck is to have
Doran, the Siege Tower
,
Unstoppable Ash
, and
Timber Protector
out. Every time you attack with ash, they have to take it or risk taking potentially 5 more damage because of ash's and Dorans's effects.
Timber Protector
just makes it so no kill cards or deathtouch creeps will get rid of Doran or any of the other fatties (this entire deck is fatties trololol).
Treefolk Harbinger
will fish out anything you need, including a Murmuring Bosk for mana fixing.
Dauntless Dourbark
is just ridiculous seeing as it will probably drop turn 4 as a 7/7 or 8/8 with trample. And finally Bosk Banneret will make everything come out earlier, which makes this a rush deck.
The spells in this deck are meant to take care of the biggest issues one might encounter. No flyers means that [[Tower Defense is a must, but because of Doran's ability, it can be used as a pump spell as well. Hurricane will also clear the field if your playing against an all flying deck. Cultivate fixes mana,
Rancor
makes you a threat if you are Doran-less, and Dolmen Gate ensures you never lose a creature to an unforeseen pump spell as you attack.
The sideboard is really just a few things that may come in handy. Creature kill, creature lockdown, more fixing, and some extra treefolks for when they're needed.
Colfenor's Urn
, however, is a very odd card. The only creatures not exiled by it are your banneret and your harbinger, yet due to all of the protection and high toughness of the creatures, it doesn't see much use. Against certain decks, however, it can be a godsend, and will most likely turn a field wipe into a guaranteed win.