This Deck is still in trial period but so far it has been winning consistently vs any deck just need some more minor tweaks to account for whatever seems to be popular atm...
The deck synergies with and around Phenax, God of Deception obviously but is not the only win condition in this deck
Thassa, God of the Sea seems to be doing the most work in the deck between the scry and reaching her devotion turn 4-6 she swings for 5 if i don't have Phenax, God of Deception out unblock able
My planes walkers generally just get burned or destroyed before they get to pop but if doesn't matter to me bc i have plenty more board presence than they know what to do with. Plus if Kiora, the Crashing Wave gets to pop then they will have a really bad game. Most will just say gg when she pops.
Most of my big blockers like Wall of Frost and Dragon's Eye Savants just produce devotion for all of the gods i have in the deck and nice board presence for blocking
Main board Drown in Sorrow mostly for the weenie hoards because they are the more popular deck choices right now.
stain in mind i main board for this reason turn 3 i play a Dragon's Eye Savants morphed then reveal to see opponents hand and find out what they might have a playset of in the deck so i will get rid of it or w/e i think their deck might have and get rid of what i might not be able to handle.
Hero's Downfall not much to be said but usually is used for planes walkers since i can block most creatures
Embodiment of Spring
and Sylvan Caryatid serve as mana ramp and early game blocking without dying
Embodiment of Spring
is also nice late game to block a huge creature without trample and sack him for a mana if needed so he isn't totally useless in the later game plus it deck thins
Prophet of Kruphix is the main reason green is in this deck she hits turn 4-5 then i get to play Phenax, God of Deception on opponent's turn so no turn is waisted i get to block and mill then my turn i mill then usually opponent is out of a deck by then so i pass turn ftw turn 5 win condition
i was having a hard time matching vs mono green bc their turn 5 means they have a 8/8 or bigger on the field so I've got to have an answer for that and i wanted death touch but i needed it to have a nice big but on it took me a bit but i found the perfect match Reaper of the Wilds
Sultai Ascendancy hit this deck for one reason..... it was in my binder lol... really though its great provides a little delve if i need it. scry's 2 every turn for me, provides 2 devo for all of my dual colored god's... plus most of the time ppl don't even bother with it.
Interpret the Signs
got put here because i wanted to try it out and the first time i used it i drew 5 cards and that was it for me most of the time this deck when i need a draw i need way more than 1-2 cards so i don't bother with minor draw and i don't like too many enchantment's plus with me getting an untap step on my opponents turn a draw 4-5 can just be devastating for my opponent.
Scry plays a big factor into this deck allowing me to get to what i really need as the game goes by i can set my self up to win fast... yes too many tapped lands can hinder a deck but so far it hasn't been too difficult since i have 1-2 drops that can block decently
sideboard is in the works right now I've been seeing a lot of enchantment creatures in all decks so i will usually use Naturalize
Plummet
for the mardu butcher and Master of the Feast or any other flyer that happens to cross my path my
Monastery Flock
can't block n live with
every thing else is still being tweaked in the sideboard