Anowan, the Ruin Thief

General Primer - This is a Medium to High Casual ranked deck (In terms of everything other than the land base). It focuses on unblockable to partial evasion creatures getting in for damage and paying off with equipment.

Goal of the Deck - Generally, you wanted to get your commander out and three rogues that can get in for damage, along with equipment that will trigger on each of the creatures. Anowon is there to sit back unless he can get in safely and provide card draw triggers and anthem effects. 5 power is a bit of a sweet spot for on hit to at least get two to three draws around the table. Essentially, you want to just out value your opponents and win with a mix of combat damage and extra turns.

Strategies - As mentioned, you want to keep three rogues down. It is recommended to only keep a minimum amount on the table to protect against board wipes and allow for a quick rebuild as creatures die. This is a bit of an all or nothing deck so you want to be swinging every turn which will leave you open for attack most of the time. So dropping one or two chumps a turn may not be a bad idea. This can definitely struggles if there are multiple creature decks at the table.

Getting high end equipment running every turn is important, like Feast and Famine or Sword of the Anime to generate mana advantage. Or extra draw through other Fire and Ice.

There are a couple extra turn spells to get extra combats, but not in a "play with yourself for ten minutes" kind of way. It can be satisfying to chain a couple at a time to get draws and extra equipment on the battlefield.

Final Thoughts - This deck is not necessarily for winning game every game, it's for the fun of using unblockable rogues to try and generate as much value as possible and to use some powerful equipped artifacts to their maximum potential. Also, this deck can be extremely resilient to after board wipes, which is an advantage in high board wipe metas like mine. Plus, it never hurts to mill some big threats your opponents have and open new play lines.

To do - Finish up the land base to be faster. Eliminate tap lands as 1-2 drops are often very important.

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91% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

20 - 0 Rares

30 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Faerie Rogue 1/1 B, Goblin Rogue 1/1 B, Human 2/2 G, Plant 0/2 G, Wolf 2/2 G
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