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Big Daddy Eldrazi Baddy

Standard Eldrazi Mono-Red

HighDragon.PKMN


Sideboard

Enchantment (3)

Artifact (2)

Instant (5)


This deck is a Big Red deck, which may sound like a big Aggro deck but it's actually a midrange/ramp deck. The deck can be pretty aggressive and explosive, though.

The Creatures

Ah yes the creatures, the win condition of 98% of Magic decks (or something like that). My creatures are designed to smash some face.

Hedron Crawler - You might think "what the heck is a wimpy 0/1 doing in here?" Well that's a good question. As it turns out turn 3 Thought-Knot Seer is good. Also turn 3 Thunderbreak or Pia and Kiran Nalaar. Also helps us cast Ugin. So yeah. Keep on crawlin' little buddy.

Matter Reshaper - It's a 3/2 body for 3 that trades with most creatures in the early game. And when it dies you get value. It's like an Eldrazi Elvish Visionary that can actually kill stuff. Also hitting another Reshaper on death feels awesome.

Thought-Knot Seer - So one day Wizards was like "hey what if we combined thoughtsieze and Tarmogoyf" and then Mark Rosewater was like "sure" and thus monstrosity was born. Or that's how I like to think of it, anyway.

Reality Smasher - It smashes your opponents reality. Play it. It's a beating.

Vile Aggregate - This guy is a nice hedge hedge against Aggro decks and a certain rampaging quadruped horned beast. He can also just beat face.

Pia and Kiran Nalaar - Three bodies for the price of one. Thopters can provide a nice clock as the ability can kill stuff. Goes nice with Tomb of the Spirit Dragon.

Noncreature Spells

Chandra, Flamecaller - This deck can cast her on turn four without even hitting its fourth land drop and it's just brutal. In a world of Collected Company the -X at 3 is usually a sweeper. The +1 closes games and the 0 tossed away unneeded lands. She only comes out against Abzan.

Ugin, the Spirit Dragon - Against any non-Eldrazi deck this guy is just GG. His -X sweeps the board, and then he Bolts them every turn. If you ult him it's ridiucusly good.

Hedron Archive - It ramps you a lot. The only way you can realistically play Ugin and half of how you get a turn four Chandra. Draws cards when the ramp is not longer relevant.

Roast - It kills a lot of things. Especially the previously mentioned in rampaging quadruped horned beast.

The End

And that's my deck, hope you enjoyed and remember to comment if you think I should change anything!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

24 - 8 Rares

15 - 7 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.82
Tokens Eldrazi Scion 1/1 C, Elemental 3/1 R, Thopter 1/1 C
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