Oh and feel free to ask me for opinions on decks literally anytime always happy to help :)
February 18, 2014 6:44 p.m.
I considered Elvish Mystic but given I have so many WW cost drops, it doesn't actually ramp me that well, I'm better served with a more aggressive 1 drop.
February 18, 2014 9:11 p.m.
I agree with Dridane. Hero of Iroas isn't really doing much, especially when you have options like Unflinching Courage for GW. Trample + Double-strike on Fabled Hero gets nasty, especially when you have Life-Link thrown in the mix.
February 19, 2014 5:15 p.m.
Savage Surge is a cute combat trick, but I would rather have my heroic triggers force through damage on offense, rather than keeping em back for funny business. This deck doesn't have the long game to sit on it's heels. So far having the Hero in there to lower the costs of my bestow creatures and Unflinching Courage when it comes in has been really useful, especially when I want to keep mana up for something like Gods Willing .
February 19, 2014 5:45 p.m.
seeing as literally all your creatures are white, Brave the Elements definitely worth considering.
February 21, 2014 11:34 p.m.
Yup, I went with Gods Willing instead because it triggers heroic and gives me the scry. Seems silly to run both
February 22, 2014 2:05 a.m.
I'd recommend trying Hopeful Eidolon in place of Favored Hoplite . It's another enchanting creature, and the lifelink added onto Fabled Hero can get pretty nuts.
February 27, 2014 8:40 p.m.
ShadowDeath1990 says... #10
I would try to replace the Dauntless Onslaught with the Reap What Is Sown costs the same but it places +1/+1 counters on the creature rather then until end of turn, and you can target 3 creatures instead of 2. Great with the Phalanx Leader
February 27, 2014 8:41 p.m.
Keleko, good call, I had been running into issues drawing enablers during testing, so I made that change.
ShadowDeath1990, they do not cost the same 1GW is much harder on the mana than 2W, plus I am rarely wanting to enable heroic on 3 creatures at once, as that means I have overextended myself into a Supreme Verdict , Anger of the Gods , Drown in Sorrow , etc. I've tried it both ways, and prefer Dauntless Onslaught . Appreciate the suggestion though.
February 28, 2014 5:49 p.m.
UpperDeckerTaco says... #12
Why wouldn't you have a Favored Hoplite ? It's a good one drop heroic card that by turn 3 will be out of hand.
March 4, 2014 8:18 p.m.
maybe try Alpha Authority stops removal and triggers heroic
March 4, 2014 9:22 p.m.
I was running Favored Hoplite for a while, but decided to give Nyxborn Shieldmate a whirl to see how it ran, and like it a little better. Usually, I have better things to targer then the hopilite so I wanted a one drop with a little more utility outside the first couple turns. I might go back though, have to play with it a bit more. I'm also considering Soldier of the Pantheon
Alpha Authority is too easy to play around with all the Devour Flesh still running around I think, folks at my store dont seem to be switching over to Bile Blight , but if that becomes the removal of choice I will probably put it in. Gods Willing also triggers heroic and has a similar affect, plus I get to scry. I don't want to devote too much of the deck to defending myself.
Thanks for the suggestions!
March 4, 2014 9:42 p.m.
I would take out the Eidilon of countless battles as you are not using that may auras or tokens. I woud replace it with Loxodon Smiter
March 7, 2014 3:18 p.m.
The eidolon is pretty lame in this deck, no doubt about it. I've actually think part of my problem might be just being to slow out of the gate. So I'm going to throw Favored Hoplite back in
March 7, 2014 6:07 p.m.
I would put a playset of Alpha Authority and a playset of Bioshift . So that way if someone is able to destroy the creature you're pumping, you can transfer all the counters to another creature. That will also trigger the heroic ability too. The Alpha Authority helps to protect it and if you have a Hero of Iroas it'll only cost one green mana.
March 7, 2014 6:21 p.m.
I've addressed the Alpha Authority vs Gods Willing and my lack of desire to run cards purely about reacting to opponets removal above. Bioshift is bad, plain and simple. Purely reactive, and a dead draw most of the time. Saving a couple counters is not good enough for the 75 in a standard environment. The point is to win the game, with this build you need to push damage through as quickly as possible, hence the preference for pump spells. If the game drags long you are probably going to end up outclassed by your opponents board anyway, so protecting your creatures is not worth devoting more than a playset of something to it, excluding the control matchup, in which case I have Mortal's Resolve in the sideboard
Dridane says... #1
Hmmmm I definitely like this. My only question is why is Hero of Iroas even in this deck when you have no auras? OH as i was writing that I REALIZED IT COUNTS FOR ENCHANMENT CREATURES TOOOO clever. i like it. +1 from me. The only possible suggestion I could even possibly make would be to mayne switch out favored hoplite for someone like Elvish Mystic ? That way you could speed the deck up, ecause with all your low cost instants you could really load on the pain with one or two extra mana on turn four to five. Just an idea :)
February 18, 2014 6:41 p.m.