-----CREATURES-----
Beast Whisperer: Whenever we cast a creature spell, we draw a card. Great in normal circumstances. If we can get our creature bouncing loop going, we can draw our deck and cast all our spells.
Collector Ouphe: Circumstantial creature we have in our deck to help combat against artifact-based decks. Could be replaced for something else if you don’t feel the need. If I were to replace it, I might put in another creature that draws cards on ETB, like Wall of Blossoms.
Courser of Kruphix: Let’s us look at the top card of our library. Gives us some “pseudo-card advantage” by letting us play lands off the top of our deck. Has some good synergies with Sensei's Divining Top to look through the top few cards of our deck to play lands.
Dragonlord Dromoka: Big dragon creature beat stick. Can’t be countered and has flying and lifelink. The key text for why I added it was the effect that our opponents cannot interact on our turn. This helps us get our creature/bounce loop combos off without being interrupted. Could easily be replaced for a cheaper creature option like Grand Abolisher if you want. The great thing is if you have 9 lands in play, you could play Zacama, untap all your lands, and then hold up Chord of Calling for X=7 or less, which can allow us to grab this at instant-speed.
Dryad of the Ilysian Grove: New enchantment creature from Theros Beyond Death. Lets us play an additional land and has a Chromatic Lantern effect as well.
Elvish Rejuvenator: This creature ETB’s to select a land from the top five cards of our library and put it into play. Can greatly be abused when we have either Temur Sabertooth or Cloudstone Curio in play.
Eternal Witness: Great recursion effect on a creature.
Felidar Guardian: Combo piece with Kiki-Jiki, Mirror Breaker. Can also be used to gain more value off our ETB creatures. Can be tutored out of our library in a pinch with Chord of Calling to counter against targeted removal.
Gisela, Blade of Goldnight: This creature can be substituted for something else. I think this card is win more, but could have its circumstances. The great thing is if you have 9 lands in play, you could play Zacama, untap all your lands, and then hold up Chord of Calling for X=7, which can allow us to grab this at instant-speed.
Goreclaw, Terror of Qal Sisma: Mainly in the deck because it reduces the cost of our big creatures. Though I may not have enough big creatures to warrant playing this card, so in later iterations, it might get cut for something else that could be more useful.
Karmic Guide: Creature recursion for our deck.
Kiki-Jiki, Mirror Breaker: Combo card. Infinite combos with multiple creatures in our deck. At worst, it makes tokens of our ETB creatures and can give us more value.
Mina and Denn, Wildborn: This creature was mainly put in the deck because it is a big body creature that gives us extra land drops. The second ability might not be worth anything for us. Zacama already has trample and we don’t have too many big creatures that need trample. In niche situations, maybe we could be political and give our opponent’s creatures trample. Another scenario I was thinking about was whether we had Mirari's Wake and Field of the Dead in play, we could bounce our lands and replay them to trigger Field of the Dead to give us Zombie tokens. But besides that, it might get cut for something else that could be more useful.
Oracle of Mul Daya: Staple creature for all green EDH decks that involve lands matter. We can play an additional land each turn. Lets us play the top card of our deck if it’s a land. Can also synergize with Sensei's Divining Top to dig deeper into our library to find those extra lands. Great card.
Reclamation Sage: Naturalize on a creature that can be tutored with Chord of Calling if we need it or can be bounced with Temur Sabertooth or Cloudstone Curio to just absolutely wreck an artifacts player or enchantress player. To the same effect, I’ve also considered adding Acidic Slime to the deck as well, since it has a similar effect, but also can hit lands, which is great if we are in a situation where we have infinite mana and infinite bounce but don’t have a way to draw cards from our deck. We could infinitely recast Acidic Slime and destroy all of our opponents’ lands.
Restoration Angel: Combo piece with Kiki-Jiki, Mirror Breaker. Situational creature we can use to protect Zacama the turn after we cast it or other important creatures we may have. Can be tutored with Chord of Calling as well.
Ripjaw Raptor: This card was initially put in the deck because I was playing Pyrohemia in the deck. The dino is a big body creature that lets us draw cards when he is dealt damage. Might be lackluster now that my original purpose for putting the card in the deck was removed. Maybe it is still worth its spot. It can be bolted by Zacama and still live to trigger the card draw and can serve as a decent blocker that draws us cards. It might get cut for another card that could serve a better purpose.
Scavenging Ooze: Flexible creature to deal with the graveyard-centric decks. Can be tutored out with Chord of Calling in a pinch to prevent a combo kill that requires creatures in the graveyard. If your meta is not heavy on that particular strategy, this card can be substituted for something else.
Seedborn Muse: Lets us untap our lands at the beginning of each opponent’s untap step. Which means more Lightning Bolts, more Naturalizes, and more Healing Salves for us.
Solemn Simulacrum: The sad robot ramps us a basic land when he enters the battlefield and draws us a card when he dies. We are in green, and this effect might not be necessary. With more plays, I’ll have a better understanding if this card is worth the slot or can be cut for something else.
Sun Titan: Big body creature that ETBs to return permanents to play. Does the same thing when it attacks. It is great to flicker/bounce to get back our fetch lands to ramp our gameplans.
Temur Sabertooth: Combo creature. With the necessary lands, we can get infinite mana with Zacama. The infinite mana can then be used to bounce/recast our other creatures in play. We cast all the spells in our hand. Worst case scenario, we gain infinite life with Zacama and pass the turn.
Wall of Omens: Card draw on a creature. Great for us to flicker/bounce and draw extra cards.
Wayward Swordtooth: “Carry on my wayward son!” Big body creature for cheap mana cost. Playing extra lands is ultimately why this card is in the deck.
Wood Elves: Mana ramp on a creature. Great for us to flicker/bounce and gain extra lands.
Zealous Conscripts: Combo piece with Kiki-Jiki, Mirror Breaker. Being able to take other people’s permanents for turn (like planeswalkers) is great for us.